Hocus Pocus (DOS)

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Written by  :  Satoshi Kunsai (2093)
Written on  :  Feb 19, 2002
Platform  :  DOS
Rating  :  1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars

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Another year, another WEAK platformer...

The Good

Not much at all. It's pretty long but at the same time that "length" works against it by making the game feel like it's dragging. If I can think of anything else, I'll get back to you on that.

The Bad

Of course, Apogge had to approve and release yet ANOTHER weak-sauce game. But this one actually has a reason as to why it's so crappy: Moonlite Software, who's (in)famous for the extremely lame Clyde's Adventure and Clyde's Revenge.

The gameplay is simply far too ridiculous. There's enemies here but they do nothing at all to you; they simply just walk around and hurt when you touch them. Gathering the crystals can often be an excuse for suicide, because some of them are stuck in unseen corners and are nigh impossible to find.

The graphics? Well, to be honest, I really didn't think the graphics are anything special at all. They have that typical European-style shading and coloring that attempts to make them look a little rendered but instead just makes everything look too shiny and unnatural. A bit of advice on this part: not EVERYTHING has to look rendered, people!

As for sounds and music, both departments are weak. The music is flat, dull, unmoving, and is hardly what I call "game" music...more like "LAME" music if you ask me. The sounds are also nothing really to shout about; they're too quiet and often times just really stupid sounding.

As for a final mention: this game is just way, way too easy in some places and hair-yanking insane in others.

The Bottom Line

Unbalanced difficulty + uninspired gameplay + crap visuals and sounds = a big old 10 on the "lame-ass game" scale. Ehh, I'm in a good mood today...I'll make that an 8 instead.