One of many games developed by id to fulfill their contract with Softdisk.
In Hovertank you play mercenary Brick Sledge, hired to rescue people from cities targeted for nuclear strikes. Get in your Hovertank and get them before the missile hits.
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At the time, PC's were considered too slow to move quickly through the rendered levels, but John Carmack
used a workaround called raycasting
. Instead of drawing all graphics at once and consuming all the memory, thin vertical strip lines of graphics were drawn at the time, based on the player's POV. By combining this with the scaling of objects and elements based on the player's current position, as introduced in Wing Commander
, a fast, realistic 3-D world could be built.
This entry to the MobyGames database was contributed by Andy Voss (1635)
on Jan 21, 2001.