DescriptionIn Extremis is a science-fiction First Person Shooter (FPS) in which you play as a crashed space pilot stranded aboard a derelict vessel. To escape, you must collect key cards and insert them into terminals. Valid cards will give you a code for the current level. That code will grant you access to lockers containing weapons and equipment. A second set of key cards opens up elevators, allowing you to travel to deeper into the ship's 29 levels.
Technically, the game is similar to graphical updates of the Wolfenstein 3-D engine (such as used in the Blake Stone series), and features textured walls along with optional floor and ceiling textures. Faked lighting effects (your screen shifts to a different colour as you pass under coloured lights) also appear. Architecture is still limited to 90 degree angles and heavy on mazes.
Aside from finding new weapons and blasting aliens, you have a limited inventory of pickups to manage. Your suit's air tanks are constantly depleting, and must be replaced with fresh tanks before they run dry. Your suit contains a motion tracker and nightvision, both which drain the same replaceable batteries. Syringes can be collected and used to restore your health. Finally, alien nests appear on some levels and endlessly spawn new enemies. Bombs can be collected and deployed to destroy these.
There are no promo images for this game
|FPS game with a definite 'Alien' flavour, which has some interesting touches, but is ultimately dull.||Nick Drew (412)|
|Tilt||Dec, 1993||90 out of 100||90|
|Score||Jun, 1994||82 out of 100||82|
|ASM (Aktueller Software Markt)||Apr, 1994||8 out of 12||67|
|PC Zone||May, 1994||67 out of 100||67|
|PC Games (Germany)||Apr, 1994||65 out of 100||65|
|High Score||Jul, 1994||3 out of 5||60|
|PC Review UK||Jun, 1994||5 out of 10||50|
|Power Play||Apr, 1994||48 out of 100||48|
|Just Games Retro||Oct 28, 2008||40|
|Secret Service / New S Service||Jul, 1994||40 out of 100||40|
There are currently no topics for this game.
InnovationsIn Extremis is perhaps the earliest FPS to feature automatically opening doors, without the use of an action button. Quake is often regarded as the game to pioneer this, but In Extremis was released several years earlier.
SoundsThe sounds from the game are actual recordings of the sounds from the movie Alien - apparently, without any license or knowledge of the movie's makers.
ProtectionThe game was heavily protected against any debuggers etc. There was no way of cheating in it or taking a screenshot - it blocked such tools as Game Wizard, Soft Ice, and even the Action Replay PC card.
Information also contributed by Nick Drew">Nick Drew