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SummaryOne of the all-time best adventure games.
The GoodBoy, if only every licensed cash-in was made by LucasArts, right? I mean, here they go, making what's essentially a spin-off from an in-house gaming classic, sort of like Westwood churning in a brand new C&C, but guess what? Where others fail by blatantly trying to squeeze the last penny of a series, Lucas gives a masterpiece by simply putting effort and dedication in it. Indy's latest adventure game is without a doubt one of the finest adventures ever made, it has a great plot that mimics the fast-passed action and adventuring you see in the movies while offering a completely new storyline involving an ancient and powerful force long lost to the seas. The game also sports some of the most devious puzzles that have ever graced a computer game, and manage to be challenging yet rewarding (and that also make sense, not the "use-the-pinnaple-with-screwdriver-to-get-grenade" kind of puzzles). And the ending sequence alone is one of the coolest ones I've ever had the pleasure of playing in an adventure game.
To top it off you also get wonderful graphics and sounds courtesy of LucasArt's always impressive production values. But the real icing on the cake was something that really blew me away when I first played: different game modes!! That's right, after a brief introductory sequence you are given the chance to play the game with the aid of your brand new love interest, go at it solo (which gives you COMPLETELY different puzzles) or play in the "action mode" which has simplyfied puzzles and is instead filled with one-on-one classic Indy fistfights. Save for the beginning and the final act, the entire game plays differently depending on what choice you make, a refreshing and much more lasting experience than what you get on most adventure games.
The BadIt always sounds extremely cheesy and fanboyish, but at the risk of sounding like a Lucas-loving whore, I got to admit that Indy & the fate of Atlantis has nothing wrong with it. The only thing you could throw at it is the faults and shortcomings of the adventure genre, but that only works if you don't like adventures. If you do, then you'll find that this is as good as it gets. Yeah, I'm dead serious.