An adventure for the adventurers
Why are adventure games called "adventures"? Is puzzle-solving and the fact you control a character alone justify the name? Maybe another word would fit this genre better? Maybe, but not in case of "Indiana Jones and the Fate of Atlantis". It is a real adventure
. Everything you liked and found exciting in archaeology, ancient mysteries, undiscovered civilizations, exotic locations, dangerous caves and dungeons - everything is here, in this game.
You'll fight bad guys, explore Iceland, North Africa, and the Lost City of Atlantis, decipher messages contained in Plato's works, descend into the depths of ancient ruins, and finally solve a great mystery, get the girl and save the world. Sounds like an advertising blurb for a decent adventure, huh? Well, now
this stuff doesn't surprised anyone. But back then, "Indy 4" was the
globe-trotting, ruin-exploring, mystery-solving adventure. And it remains it until now.
"Fate of Atlantis" has great puzzles, fantastic graphics, beautiful background music, a cool plot that holds the whole things together, and plenty of atmosphere. All the exotic locations are perfectly presented, with a bit of authentic flavor, but never too much of a "tourist guide" presentation. The small action parts (like flying on a balloon or fighting bad guys) are delightfully refreshing. It is also long
, in a good sense, and delivers so much adventuring goodness any game would seem shallow afterwards. And as if it weren't enough, the largest part of the game can be played in three various ways: puzzle-solving, cooperation (with Sophia), and action. How cool is that? They even managed to squeeze some replay value into the most un-replayable genre of all!
Well, it's not necessarily funny
, but it was also not supposed to be a comedy. I had a feeling the last part was a bit too long, and the dungeon too large... Hey, I'm really trying hard to find something bad here!
The Bottom Line
An adventure game for ages. After this one, you won't need any other globe-trotting adventure. It inspired countless games and was inspired itself by many, but it is the best of the lot. LucasArts proved comedy was not their only strength. They were perfectly capable of creating an adventure that is fun because of its sheer adventure-ness. There is no better way to capture the spirit of the genre.