The credits are randomized so that each of the three main designers gets "top billing" at one point or another.
Dialogue between Indy and other NPCs plays a crucial role in the progression of this game. According to the folks at Lucasfilm, every dialogue situation can be solved either by talking your way out of it, or by resorting to fistfighting.
The package contained the "Holy Grail Diary". It contained essential information for solving the holy grail puzzle at the end of the game.
In the German version of the game all Third Reich insignia were repainted and made invisible. (Remember the scene, where Hitler signs the diary for example - there is not a single swastika around in the German version.)
That's because in Germany no toys are allowed to wake resemblances to Hitler's regime. And computer games are (legally) toys. There is one overlooked instance in which swastikas are still seen: when a guard is knocked out during a fist fight, stars in swastika form appear over his head.
Indiana Jones and The Last Crusade: The Graphic Adventure
was the first of two graphic adventures by LucasArts to incorporate an IQ (Indy Quotient), which was a scoring system (the second was Fate of Atlantis
). There were many different ways of completing the game.
- Like in many other of LucasArts' games, Max makes an appearance, this time with Sam too! They can be found at the far right in Indy's office where they're "disguised" as a totem pole.
- In versions of the game that have the translation table copy protection, there is a Indy in-joke. In the top right corner of Indy's writing pad are two crossed out phone numbers. The names next to the two numbers are Marion, and Willie, which were Indy's love interests from the first two Indiana Jones films, Raiders of the Lost Ark, and Temple of Doom.
- In the hallway at the beginning of the game, a note on the bulletin board says "For Sale: 6000 Rats, 500 Snakes. Call S. Spielberg". It's a reference to the high number of the aforementioned animals used in the Last Crusade movie. Since gray rats are hard to find, the production team had to breed 5000 of them by themselves.
Although its based on the movie, the game does take same liberties. There are three possible endings, and several "alternate" ways to get from one point of the story to another (ie. when the Jones have to go to Alexandria).
Information also contributed by
Johnny "ThunderPeel2001" Walker,
Ricky Derocher and
- Amiga Power
- May 1991 (Issue #00) - #28 in the "All Time Top 100 Amiga Games"
- Power Play
- Issue 01/1990 - #2 Best Computer Game in 1989
- Issue 01/1990 - Best Adventure in 1989
- Golden Joystick Rewards 1990: Winner PC Product of the Year.