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DescriptionThe famous Indianapolis 500 Mile race, held annually at the Indianapolis Motor Speedway on the Memorial Day weekend, is one of the most famous automobile racing events in North America. The event is simulated here using 3D polygon graphics to recreate the 33 cars in the race. Players are able to choose their car and customize it with a variety of options. Modifications include wing down-force, tire pressures, wheel stagger (making the right-side wheels larger, to compensate for the banked corners) and turbo output (which provides boost, but stresses the engine and uses more fuel).
After qualifying (by performing during four laps and taking the average) players can race over 10, 30, 60 or the full 200 laps. Lower modes remove car damage and the 'full-course yellow' system, the absence of these can make for repeat carnage including traffic collisions and huge pile-ups.
- "Indy 500" -- Informal name
Part of the Following Group
|A solid performer and faithful simulation.||Trixter (8745)|
The Press Says
|ACE (Advanced Computer Entertainment)||Feb, 1990||935 out of 1000||94|
|Power Play||Mar, 1990||80 out of 100||80|
|Joker Verlag präsentiert: Sonderheft||1990||78 out of 100||78|
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SimulationMany consider this the first auto racing simulation based on realistic driving behaviour, but REVS (1986), developed by Geoff Crammond, already introduced this in a game.
- Computer Gaming World
- November 1996 (15th anniversary issue) – #122 in the “150 Best Games of All Time” list
Trixter (8745) added Indianapolis 500: The Simulation (DOS) on Mar 01, 1999
Other platforms contributed by Terok Nor (17691)
Michael LaBash, Spiegelman & AssociatesProducer: