Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (3 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
I can't say that I liked this game. I didn't hate it, though. There's just nothing new in this game, nothing unique that sets it apart. The game loses its appeal quickly, well … if it ever does appeal to you … it is quickly lost in the endless tedium of mouse clicking. I must admit that the game has most of what real-life space conquest would probably need, but nothing momentous ever happens. If I wanted tedium, I'd turn on C-SPAN and let my eyes glaze over watching that. Into the Void is tedious and boring -- rather like watching Congress in session -- and not worth your time. I'm forced to give this game a 60 for poor graphics, poor audio, and a tired, tedious plot.
Into the Tonne: Der PC Games-Sonderpreis für das überflüssigste "Master of Orion 2 kann doch jeder..."-Programm geht in diesem Monat an Playmates Interactive. Einsteiger hadern mit dem an Umständlichkeit kaum noch zu toppenden Interface, Fortgeschrittene halten sich wegen akuter Unterbeschäftigung nur mit Mühe wach - von der Stars!-verwöhnten Multiplayer-Klientel ganz zu schweigen.
Außerdem kann ich nicht verstehen, wem es Freude machen soll, etwa fünfzig Planeten in jeder Runde durchzuklicken und zu verwalten. Selbst mit mehreren Spielern bricht schnell Langeweile aus. Da greife ich doch lieber zum Genre-ältesten VGA-Planets oder - natürlich - zum Klassensieger Masters of Orion 2. Beide bringen erheblich größeren Spielspaß - auch (oder gerade) mit mehreren humanoiden Weltraumfürsten.
Into the Void is a big, pretty box with nothing inside. It's a lazy game, one where the actual gameplay seems to have been an afterthought. It runs smoothly and it's coded competently, but with so much good competition out there, this hardly seems worth the effort.
"Boldly go where no man has gone before..." Well, not exactly... Reading the box and watching the intro you might think, "Wow, pretty cool! It's got all those space things I like." Maybe talk of "hyperspace travel" or "the Mordean conflict" just jerks your warp engines to full power, but Into The Void offers to take you no further than what the title claims. For those people who might associate this game with titles such as Civilization, Master of Orion, Star Control, or Command and Conquer, let's just say that it's an insult to even put those names in the same sentence with this sucker.
I can't think of any time when this product would have been a success on the market. It was surpassed by MASTER OF ORION three years ago, and may even suffer in comparison to MOO's predecessors. When comparing INTO THE VOID to the current state-of-the-art space games, I can find no reason to recommend buying it.