Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (20 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
An absorbing game, that doesn't move terribly fast even at the "Very Hasty" setting. Disk accesses, needed to load new locations graphics at Animation level or to swap between mapping levels introduce delays which become a little irksome. Nevertheless, the scope and quality of the game means it has long-lasting appeal. A product that should entertain a wide range of people, not just Tolkien fans or wargamers, who are prepared to put cerebral effort into having fun. Beautifully done. (VGA version reviewed and photographed.)
Even when you've completed War in Middle Earth there is still plenty to do such as refining your strategies and locating all the hidden objects. There's little difference between the three 16-bit versions reviewed here other than sound and some minor graphical differences, but the game plays just as well on all formats.