Keef the Thief: A Boy and His Lockpick

Moby ID: 1320

[ All ] [ Amiga ] [ Apple IIgs ] [ DOS ]

Critic Reviews add missing review

Average score: 55% (based on 3 ratings)

Player Reviews

Average score: 3.1 out of 5 (based on 7 ratings with 1 reviews)

I have mixed emotions for this RPG...

The Good
Hey, check out the screenshots...I submitted all 30 of them. Took me a whole month to do it...haha. Slow but sure progress.

Well, now this is an odd little RPG. Truthfully said, it ain't the best RPG's around. It probably won't reach the Top 10 on my list...but there's something about this little game that makes it unique from other RPG's.

The first good thing about the game, is that it's different. The game itself is a little odd, which is good in a refreshing way. Not overly great, but refreshing. You'll notice some dry humor here and there that'll give you a sneer once in a while, every time you see the names of the monsters your fighting (e.g. Killer Chickens, Idiot Bowman, etc.). This maybe the first 1st Person Perspective RPG that has 1st Person Perspective real-time combat.

This also has to be the first (and probably the last) 1st Person Perspective RPG with cool graphics. Well, maybe not the first and not the last, but you can see they put some effort on the VGA graphics.

But the best thing about this RPG is in the statistics. This is probably the main reason why I'll always remember this game. The character stats in the game has a percentage approach (%). This new concept sounds very appealing to me for some strange reason. Every time you succeed in a particular thieving action, the percentage increases.

The Bad
Well, although the VGA graphics were good, the CGA graphics was a disaster! Probably the reason why I loathe pink (then again, any respected male should also loathe pink, and any of those bright colors!).

If you see in the trivia, the game was supposed to have humor in it. Whoever "tried" to make this game humorous, sure hell didn't have a sense of humor to begin with. The "dry humor" in this game kinda backfired. They weren't serious in making it a true funny game. They could if they wanted to. It just became a bad parody of silly jokes. The fact that if you take away the humor in the game, it still won't change the game one bit. They did lousy in this department.

The story line. There isn't much of a story line really. This game just doesn't have enough information about anything. Most of the descriptions in the game refer to leading you to the next puzzle, but there isn't anything else in the background. Items you obtain have little or more often no descriptions what so ever. It lacked detail...a lot of it.

Combat was mediocre. Eventually, you'll find out that it's better off running around with a ranged weapon. There are no sound effects in combat (come to think of it, there isn't any sound effects period), so your experience is only graphical. The game also had an irritating way of having monsters attack you very often. Every time you sleep, you'll know when you wake (most of the time), there will be monsters attacking you.

The Bottom Line
Honestly, it's a mediocre RPG. Nevertheless, it's still playable and better than RPG's I've played.

DOS · by Indra was here (20756) · 2006

Contributors to this Entry

Critic reviews added by Patrick Bregger, Terok Nor.