Ken's Labyrinth

aka: LAB3D/SDL, Walken
Moby ID: 388

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Critic Reviews add missing review

Average score: 54% (based on 3 ratings)

Player Reviews

Average score: 2.5 out of 5 (based on 36 ratings with 8 reviews)

The first Wolfenstein 3D clone!

The Good
It’s always cool seeing how geniuses got their start, whether it’s Francis Ford Coppola’s early film reels or Picasso’s first scribbles on canvas. Ken’s Labyrinth is the first game by the guy who would go on to write the famous Build engine, and despite being a shameless rip-off it isn’t bad at all.

The story goes that Ken Silverman was watching his brother Alan play Wolfenstein 3D and thought "I could write a better game than that!" He created the engine from scratch, jointly did the artwork, recorded all the sounds and sequenced the music, and his parents wrote to several software companies to see if they would take it on board. It published by the company owned by Ken's brother, and later by Epic, when Ken was still in high school

Despite what you may think Ken's Labyrinth isn't the crappiest game in the world, and is quite playable and enjoyable in a retro-car sort of way. It's basically the same as Wolfenstein 3D (which is to say, a first-person shooter set in a maze), except you're a disgruntled homeowner who is out to rescue his dog Sparky from the aliens who are holding him captive.

"Cute" is the operational word in Ken's labyrinth, as instead of Nazis you must fight bees, spiders, mummies, witches, and -- at the end of the game -- computer hackers. You have three weapons, bubble-gum, bouncy sunflower things, and target-seeking rockets. Health and weapon pickups can be found on the ground or purchased at vending machines scattered throughout the game (you also collect money for this purpose).

As one of the first FPS games Ken's Labyrinth contains some innovative aspects, like see-through walls (chain links, etc), and the ability raise and lower your viewpoint. Arguably the most ground-breaking part of the game was the high levels of interactivity found in the game. You can interact with certain wall textures, such as vending machine textures and lockers that can be opened to find goodies. Ken's Labyrinth is also the first FPS to feature destructible environments.

The enemy AI is exceptionally advanced. Enemies will chase you along very complex mazes without getting trapped and can avoid hazards like pitfalls and fan-blades on their own. In the second episode, after you have rescued your dog, he will follow you around wherever you, and bark angrily if you try to shoot him. It's quite clever.

The game's calling card is its long and complex mazes. Not even Wolfenstein 3D was as maze-happy as this. Even though I detest mazes, Ken's Labyrinth is actually kind of interesting and does the "zillions of hallways and rooms" thing better than most. You have a compass; so exploring mazes is no longer an issue of wandering around aimlessly until you find the way out. The game spices things up with a few action-oriented levels every now and then, and not to mention some cracking boss fights (in the ultimate example of self-insertion, the final boss is Ken Silverman himself).

Although the game itself gets old pretty quickly it was well supported by its creator, and received what Wolfenstein 3D sorely lacks: an OpenGL update.

The Bad
Ken's Labyrinth often gets pilloried for its amateurish design, and at times the game does feel more like a homework project thrown together by a teenager than an actual game. The game's strong points are entirely technological, and since Wolfenstein 3D was out for several months it is merely reinventing the wheel for the most part.

Ken's homemade art is crappy (there's almost no animation, enemies slide instead of walk), there's about five sound effects total, the music sucks, the whole game has a thrown-together-in-a-bedroom quality that places it below other shareware games at the time. And if you're expecting anything remotely creative insofar as gameplay is concerned, you'd have better chances with one of id Software's own games! Ken's Labyrinth is a Wolfenstein 3D clone from start to finish, and while this might have been the creator's intention it hardly empowers the inferior Ken's Labyrinth now that both games have become obsolete.

The Bottom Line
A game mostly played for historical and nostalgia value, Ken's Labyrinth is far from being a classic but it is nevertheless solid. Ken writing and publishing a game at his age is really cool, especially since there were no ready-made libraries or anything back in 1993 and id Software wouldn't release the game's source for years. Check this game out, it's a clone you might be willing to tolerate.

DOS · by Maw (833) · 2007

A true classic.

The Good
I know that a lot of people call this crap, but they don't realize that this game has been done by a 12-year old in 1992! Back then, it sure wasn't easy to make such games! The creator, Ken Silverman (of BUILD fame), had to figure out each aspect of 3D-game programming by HIMSELF! Can you really believe this engine actually blew me away?!

He also did fantastic MUSIC, very emotional... It will be in your mind for a few hours, after you've played this...

The Bad
It is waaaaaay too hard, even on easy mode! Also, the game has a really sad atmosphere, it even nearly got me crying.

The Bottom Line
You should check it out, it's definitely history! The first Wolf3D clone ever, programmed by a 12-year old... This is actually the very engine that would turn into BUILD some years after, and would become the base of great games such as Duke Nukem 3D and Blood! Oh, and you'll probably need some DOSBox or something if you want to hear the sound properly.

NOTE: As no-one has noted this before, I'll take the honors... This game is actually freeware, now. Ken has released it with permission of Epic back in 1999! Download this game at http://advsys.net/ken/. Good luck with it! Pure enjoyment guaranteed!

DOS · by PimPamPet (91) · 2003

A classic.

The Good
This game was a great feat in it's day. Other people who review this game often give it bad ratings, but that proves them to not understand that this game was soley made by one person! When you take into account this game was homemade on Ken's 386 when he was 12, all those other people who gave it sucky reviews couldn't come close. Anyway, Ken Silverman's name has become as common-place as Cliff Blesinski, John Romero, and John Carmack. Just kidding. The vending machines were cool. The engine runs smooth. And the music will program itself in your head for the rest of your life if you play this game. Cheesy music, yes, but it's awesome!

The Bad
The first level has some annoying secret wall with jelly on it that you can't get past. You never seem to get rich enough to buy the missiles from the vending machine. Ken likes to consider himself like David Bowie in Labyrinth, becuase when you throw stuff at his pictures, it hurts you.

The Bottom Line
This is a true home-brewed classic that must be played to be understood. Before you label it, try programming one like it when you're 12.

DOS · by Doug Brozek (6) · 2001

Rather engine-demo than a game.

The Good
It has some interesting features, like standing high and low or buying apples and weapons. You can get money by collecting it or... playing slot machine.You can also drink water from tap, just like in Duke Nukem 3D to heal yourself. You will face many different enemies during gameplay, such as spider, bees and aliens. This game is suitable for children, because unlike other shooters, this game doesn't contain blood or gibbing.

The Bad
Every FPS similar to Wolfenstein 3D or Ken's Labyrinth gets boring very quickly. You've got to get through enormous labyrinth and keep pressed spacebar to find secrets. Oh, and destroy some enemies. In later shooters, such as Doom levels are much more complicated and enjoyable. But here, in Ken's Labyrinth, almost every level is in the beginning boring, and later frustrating. Graphics aren't amazing - like in Wolfenstein 3D, there aren't floor and ceiling textures. But some textures are just stupid - Mr. Silverman's head and "GO THROUGH THIS WALL" text? Sound effects aren't very spectacular, just one guy is saying "ouch!" and "boom!". And music... there are no words to describe it. Oh, I'm sorry, there is one: "crap".

The Bottom Line
This game looks like demo of some 3D engine. If you're under 7 years old, and you really want to play FPS, you may try playing it, but probably you'd get bored after 15 minutes. If you're over 7 years old, don't bother. Go and get Wolfenstein 3D.

DOS · by Sir Gofermajster (485) · 2008

Great Game!!!

The Good
I must admit, the first time I played this game, it REALLY CREEPED ME OUT! I mean, who doesn't think that a disturbing flying clay model head is kinda scary? This game was actually the FIRST EVER Wolfenstein 3D clone, so I don't care if you think it sux. The first version of the game was released a month before I was born and the Epic [Megagames] version of the game was released a month AFTER I was born, HAHA. For a game this weird, it actually has a nice plot, and it taught me that dogs are more intelligent than humans =D. Speaking of that your dog follows you around in episode 2. It was programmed in QBASIC, so I could easily modify the code (I'm only 12). This is a great game!!!

The Bad
There's not very many bad things about this game, but personally, here they are:

  • Some monsters were creepy looking (Blue clay goblins; Green and Blue Demons; Those huge monster heads at the end of episode 1)

  • Those martians inside spaceships are SOOO HARD. Because of them I don't think I'll ever beat episode 3...

  • Near the end of the game it got kind of depressing (Hmm... about the same time MARTIANS started appearing). Not because it was a SAD game or something, but after being in this labyrinth for so long, It was getting a bit dark. Not only that, but the ending on the saved file seemed a bit hopeless as well...

  • While looking at the game's source code, I keep finding references to 'French Fries" as an item, but I can't seem to ind the item anywhere in the game...

    The Bottom Line
    This is a very fun and action-packed, especially, if you like Wolfenstein 3D, or if you've had very weird nightmares in your past, hehe. You can't handle old games if you think this game sucks because it has bad graphics. ;-)

DOS · by Andrew Fimiani (3) · 2005

This is a GAME?? I thought it was a homework project from BASIC 101!!

The Good
The simple fact that Ken Silverman at least TRIED. He tried and he tried, but try as he may, he didn't try hard enough. At least the game had a couple of cool features, like the vending machines and the ability to raise and lower your height.

The Bad
EVERYTHING! The game's like a big complete joke, except it isn't too funny and is actually quite sad.

The gameplay stinks! Nothing actually ATTACKS you, instead just opting to touch you and kill you that way. The weapons are no different from one another, and the game's FAR TOO EASY! The graphics stink; they look like a little 5 year old drew them!! And the sound and music? Here's what I think of it: turn off the speakers. FAST.

The Bottom Line
If it weren't for the "This is Shareware" messages and the order form, I would've almost thought Ken Silverman just took an old homework assignment, zipped it up, and tossed it out onto some BBS, hoping some poor sod would mistake it for a real shareware game.

Alas, this IS a real shareware game. The horror...the HORROR...

DOS · by Satoshi Kunsai (2020) · 2001

A Classic? I don't think so.

The Good
It had some interesting ideas.

The Bad
The graphics are awful, it has terrible beeper sounds, and the monsters look 2-D. And all of this in 1993! I thought we were way past beeper sounds. Come on! A year after Wolfenstein 3D and it's still about 10 times worse. I remember playing this game when I was 6 and thinking it was cool. So I downloaded it but I realized it sucked.

It has come to my attention that this game was made by a 12 year old. Good for him. I'm impressed. I know I wouldn't be able to make a game like this when I was 12 or even now. But that's why I don't make video games! Just because a game was made by a 12 year old does not make it a classic. This game sucks ass. Period.

The Bottom Line
Bad "3D" shooter. If you want a good 3D shooter try Wolf 3D or Doom.

DOS · by Attila (553) · 2002

Amazingly bad.

The Good
Nothing! It sucks!

The Bad
Well, lets begin with the engine. It's fast, sure, but it's HORRIBLE! It looks even worse than Catacomb Abyss. No lighting, I can't even recall floor or ceiling texture... and it's by far the stupidest game I've ever seen!

What's Pixel / FC doing here?!

The Bottom Line
You gotta see this, just to see how bad a PC game can truly be.

DOS · by Tomer Gabel (4539) · 1999

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Critic reviews added by Scaryfun.