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Trivia

Scott Miller didn't create the try-before-you-buy concept of shareware, but he was the first one to make it profitable. In 1987, Miller realized that selling an entire game online would not make money, so he put his marketing education into action and split his 75-level Kroz game into three episodes, releasing the first episode, Kingdom of Kroz, as shareware. It served as a self-perpetuating advertisement for the remaining two episodes. He was soon bringing in more income from his game sales than from his day job - as much as $500 a day and $2000 per week.

Contributed by Maw (849) on Nov 02, 2004. -- edit trivia



This game was included in issue 20 (June, 1988) of Softdisk Publishing's Big Blue Disk magazine.

Contributed by Demian Katz (2100) on Apr 15, 2004. -- edit trivia



You could buy the source code of this game for $190. It's programmed in Turbo Pascal 3.0.

Contributed by Frenkel (1595) on Mar 21, 2004. -- edit trivia



The name "Kroz" didn't come out of a hat - it was Zork spelled backwards, probably as an ode to Infocom's game

Contributed by Olivier Masse (421) on Aug 30, 2001. -- edit trivia



This was one of Apogee's first games - it's since been discontinued, but at the time it was so popular that it spawned six sequels.

Contributed by Retron (169) on Jan 12, 2000. -- edit trivia



 

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