User Reviews

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Our Users Say

Category Description User Score
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.5
Text Parser How sophisticated the text parser is, how appropriate its responses are, etc. 3.8
Overall User Score (7 votes) 3.6

Critic Reviews

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SPAG (Oct 11, 1998)
While Knight Orc falls short of becoming a classic on the merits of pure art through this medium (unlike, say, "Sentinel" or "The Space Under The Window") it nonetheless does hold up eleven years later due to the strength of its atmosphere, gameplay and sheer indifference it shows to the player.
The puzzles are too uneven. Part one can be finished off in an afternoon, while some puzzles in part two will take that long even if you have the hint sheet! When random bad luck can spoil a well thought out solution, it's hard to be sure if you're on the right trail. On the other hand, this game has the best parser I've seen in a while. Special options (available on the more powerful computers) speed the game along. The "oops" command returns you to where you were before the last move (you can keep using this command and move backwards through the game!). RAM save makes life easier, but with the "oops" command, it's almost redundant. Overall, the game rates a strong recommendation. While it has negative points, it is certainly above average.