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Our Users Say
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Story / Presentation
||The main creative ideas in the game and how well they're executed
||How sophisticated the text parser is, how appropriate its responses are, etc.
|Overall User Score (7 votes)
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While Knight Orc falls short of becoming a classic on the merits of pure art through this medium (unlike, say, "Sentinel" or "The Space Under The Window") it nonetheless does hold up eleven years later due to the strength of its atmosphere, gameplay and sheer indifference it shows to the player.
The puzzles are too uneven. Part
one can be finished off in an afternoon,
while some puzzles in part two
will take that long even if you have
the hint sheet! When random bad
luck can spoil a well thought out
solution, it's hard to be sure if you're
on the right trail.
On the other hand, this game has
the best parser I've seen in a while.
Special options (available on the more powerful
computers) speed the game along. The "oops" command
returns you to where you were before the last
move (you can keep using this command and move
backwards through the game!). RAM save makes life
easier, but with the "oops" command, it's almost
Overall, the game rates a strong recommendation.
While it has negative points, it is certainly above