User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Kronolog: The Nazi Paradox (DOS)

Published by
Developed by
100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 2.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.2
Overall MobyScore (4 votes) 3.0

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Jos pelin idea kiinnostaa, on Kronolog tutustumisen arvoinen. Pelisysteemi ei ole kehuttava, ja se saattaa karkoittaa parempiin systeemeihin tottuneet. Juoni on kuitenkin sen verran vahva, että kärsivällisyys palkitaan.
PC Zone
Would I buy it? No, most definitely not. Red Hell just has far too many problems for it to be any fun. Despite the fact that it has tons of digitised speech, 70 locations to explore and lots of fiendishly clever puzzles. I still wouldn't give it the time of day. The control system will drive you berserk, reloading every five minutes because you're dead will frustrate you to the point or distraction, and messing about in the maze for ages will introduce you to some extremely colourful language you didn't know you were capable of uttering.
The story is really something different. Nevertheless although so interesting designed, I was missing something. We become acquainted with a set of persons during the game and get curious about their fate with all the suggestions made. But we're finally left in the dark about them, which is rather unsatisfactory. The abrupt end after a detailed developed background story and rising suspense lets assume, that the developers were missing time and money sometime. Anyhow I had wished me another 'reward' for the drudgery. Drudgery because of the controls and dead ends and rather boring and lengthy repetitions of game sections.
PC Review UK
Give us a break! Red Hell is aptly named. It features some Reds and it's pure hell to play. Enough said.
PC Player (Germany)
Kaum zu glauben, was für einen Unsinn sich Programmierer ausdenken können. Die sogenannte "Spekulation", was wäre, wenn die Russen den Zweiten Weltkrieg gewonnen hätten, ist Nonsens - schließlich gehörte die Sowjetunion tatsächlich zu den Siegermächten. Die Begründung, daß die Russen mit Hilfe einer gestohlenen amerikanischen Zeitmaschine das Atombomben-Monopol an sich rissen, paßt nicht zum ansonsten betont realistischen Background. Allen künstlerischen Freiheiten zum Trotz: Solch´eine Handlung erzeugt bei mir Sodbrennen.
High Score
Red Hell är klumpigt, det är omodernt, det är fult och problemen är totalt talanglösa - antingen helt uppenbara eller så långsökta att ingen utom möjligen programmerarna själva vet svaren på dem.