They don't call him Ladder Man for nothing!
Working toward those lightbulbs.
Room 2 gets harder. The grey blocks can be moved to provide platforms to reach the light bulbs but make a wrong move and its back to the drawing board
Room 3 looks harder still. Here the player gets dynamite to blow holes in the brickwork, and balloons to float on
Room 4. Haven't cracked this one yet. It's all about starting in the right place and making logical moves - but then isn't that the way with most games?
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"You must construct additional pylons."