82
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.

Trivia

The project took nearly four years to complete and included a month-long blue-screen filmshoot and a round-the-clock staff of up to 50 animators, artists, asset wranglers, and programmers. The game only remained in stores for a few months. Broderbund's marketing department quit just weeks before the game was released, resulting in virtually no advertising for it. Softbank pulled out of the game market, dissolving its subsidiary GameBank and canceling several dozen titles in development, including the nearly finished PlayStation port of Express. The Last Express was out of print long before its first Christmas season and nearly a million units shy of breaking even. By dropping their support of an already completed game, Broderbund and Softbank most likely increased their losses.

Contributed by Elix (935) on Dec 18, 2005.

Most characters in the game talk to each other in their native tongues, but strangely enough, the native German speakers Anna and Schmidt rarely use German when talking to each other.

Contributed by Unicorn B. Lynx Bronze Star Contributing Member (63297) on Mar 15, 2003.

Unlike in most movies I know, the Russians (as well as the French and the Germans) of "The Last Express" are absolutely authentic. All the Russian characters speak Russian without a trace of an accent. I wonder if some other contributor could confirm the same for Persian and Serbian? My guess is they are authentic, too.

Contributed by Unicorn B. Lynx Bronze Star Contributing Member (63297) on Mar 15, 2003.

The music Anna and Kronos play at the concert in Kronos' private car is Sonata for Violin and Piano by C. Franck, a Belgian/French composer of the end of the 19th century. It is one of the most famous violin sonatas of all times (the piano part is insanely difficult, as I know from my own experience ;)). You can go to Kronos' car any time to listen to the music. Now this is style!

Contributed by Unicorn B. Lynx Bronze Star Contributing Member (63297) on Mar 15, 2003.

All the game’s characters are drawn in Art Nouveau style. Art Nouveau (French for “New Art”) was a major movement in European arts, starting in the 1880s and declining with the beginning of the First World War in 1914, the time The Last Express is set in. Artists of all kinds (writers, sculptors, painters like Henri de Toulouse-Lautrec in France, architects like Gaudi in Spain) aimed for a unification of all arts and for an erasure of stylistic boundaries. Art Nouveau paintings are naturalistic, yet minimalist through the use of clear lines, strong colors and little to no shading. To modern eyes, this makes them sometimes look like cartoon drawings. The Last Express mimics this style.

Despite their ink-paint look, the passengers of The Last Express were not hand-drawn, but played by real-life actors. Smoking Car artists processed the blue-screen footage of the characters into thousands of black-and-white stills, which were then recolored in Art Nouveau fashion, rotoscoped (i.e. cut out) and finally projected into the 3D-rendered Orient Express backgrounds. To increase the cartoon look, the actors had to have distinctive features such as beards and hats and wore special costumes with marked lines and strong colors. Make-up artist also tortured them with colored streaks in the hair and a homogenous facial make-up. Take a look at the production pictures here.

Contributed by -Chris (7376) on Jul 06, 2002.

Developer Smoking Car Productions went to great pains to digitally replicate the Orient Express accurately. When they tried to find an authentic train car from the period before World War I, they soon learned that there were two versions: Teakwood wagons that were in service just up to 1914, and the steel cars that replaced them since. Unfortunately, few of the fragile wooden cars had survived World War I, even less the chaos of WW II.

Through a network of train buffs, however, the production team was able to track down a sleeping car. A man in France gave the team the name of a man in Italy who knew of a car in Athens, Greece. It had lain there abandoned for some 50 years.

Lead 3D artist Donald Grahame and his crew took hundreds of photos of the car and complemented them with contemporary pictures. The design staff also rummaged through archives and dug out original blueprints, train schedules and logbooks, read pre-war newspapers and magazines, traveled and dined in trains, and watched any Orient Express movie they could lay their hands on – all this to ensure that they would be able to recreate the Orient Express and the atmosphere on board in detail.

Contributed by -Chris (7376) on Jul 06, 2002.

Lead Designer Jordan Mechner points out several sources of inspiration for The Last Express:

  • The Alfred Hitchcock movie The Lady Vanishes (1938) provided the idea to use a train as the setting
  • The plot was modeled after spy novels such as John Buchan’s The 39 Steps and stories by John Le Carré
  • European comic artists François Schuiten and Enki Bilal inspired Mechner to use stylized drawings instead of real-life actors
  • Characters were drawn in the style of the Art Nouveau period (see special trivia)
  • And finally, Mechner set the game in the time of World War 1 because “the Second World War as a scenario is overstressed, in games as well as in movies”.
Source: Marc A. Saltzman: Game Design: Secrets of the Sages (BradyGames 1999)

Contributed by -Chris (7376) on Jul 06, 2002.

The soundtrack for the game is available on audio CD from intrada. (Part number: 7089, Total time: 34:31, Price: $14.99) Contact: www.intrada.com

Contributed by Isdaron Bronze Star Contributing Member (695) on Jun 18, 2001.

The composer of the soundtrack, Elia Cmiral, composed numerous film, theatre, and ballet scores in Sweden and Czechoslovakia before coming to the U.S. His recent film scores include Ronin, Stigmata, and Battlefield: Earth.

He says the following about the Last Express score: " The Last Express was my first composition for a computer game, as well as my first serious assignment after moving to Los Angeles. It was a large project that took three months to complete. Before I could begin, however, I had to learn the requirements of writing for this new medium, and plan how to write such a large number of short cues. Director Jordan Mechner was a great help and a good teacher to help me navigate both the game and the new genre. The story has many unique characters of different ethnicities, exotic environments and a wide range of moods including suspense, drama and love. I developed groups of cues and assigned them themes or orchestral colors. Each group expresses a certain feeling and is tied thematically to the others in the group. This reduced the number of themes and kept me focused on the characters’ emotions. The main theme evokes a touch of sadness, romanticism, and tension on the eve of the First World War. The score relies on a small ensemble of strings with violin solo, some hand percussion, and extensive use of synthesizers for color and texture."

Contributed by Isdaron Bronze Star Contributing Member (695) on Jun 18, 2001.

Designer Jordan Mechner makes a cameo appearance, as one of the porters loading August Schmidt's merchandise crate onto the train at the Munich station.

Contributed by Ye Olde Infocomme Shoppe (1536) on May 02, 2001.

The rights for _The Last Express_ have apparently been purchased by Interplay. As of August 2000, this game can be purchased under the Interplay label for as low as $9.99.

The Last Express won the following awards:

  • Top 10 Graphic Adventure Games of the 1990s (Computer Games Magazine)
  • -Best Adventure Game (Family PC Top Rated Awards 1997)
  • Best Role Playing Game (Macworld 1998 Game Hall of Fame)
  • Best Adventure and Role-Playing Game (Games 1998 Buyers Guide)
  • Gold Award (Games Domain Review)
  • Golden Fez Award (Washington Post)
  • Stamp Of Approval (Computer Games & Strategy Plus)
  • CG Choice 4 1/2 Stars (Computer Gaming World)
  • Editor's Choice 90% (PC Gamer)

Contributed by Eurythmic (2657) on Jul 31, 2000.

 

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