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SummaryA great alternative to the King's Quest series
The GoodThe player controls Brandon, a young prince who is sent on a quest to deal with Malcolm, an evil jester who escaped from prison and turned Kallak, his grandfather who put him there, into stone. To make matters worse, he plans on using the stolen Kyragem to take over the land, killing off the native vegetation in the process.
The game's interface is laid out nicely, with the blue options button to the left of the ten inventory slots, and the amulet on the right side of that. The amulet is used for spells that you need to cast throughout the game, to help you on your quest. I like what effect they have on you. One spell allows you to cure wounded animals, while another lets you float in mid-air. Somewhere in the game, you have to make different potions to further help you, and I found it interesting to see what I come up with.
What I noticed the most about Kyrandia is the beautiful environments. You start off exploring forests, but eventually move onto caverns, homes, beaches, and castles. When you walk far left or right as you can in the forest, you come across the cliff with breathtaking views of the ocean. There were some amazing scenes within the labyrinth as well. The individual inventory objects look good as well.
The music is well composed and it goes well with the environment that you are in. Of course, the CD-ROM version contains full speech, and I was lucky to get hold of this. Out of all the characters in the game, I enjoyed Malcolm the most, as I can always remember his infamous laugh. Other than that, I liked clicking on Brandon himself and having him saying these random quotes. As for the sound effects, the only ones that I like were those when picking up and placing objects in an inventory slot, and also when potions were mixed together.
The BadKyrandia has some insane puzzles. Early in the game, you are supposed to put four gems in a marble altar in order to receive something from it. You are not told what these gems are or where you get them. Instead, you have to do some trial-and-error to see what gems do or do not work. Most of the gems are scattered around the forest, but whatever gem that you see might already be the ones that you tried. Another illogical puzzle is getting through the maddening labyrinth without getting killed. You are required to light up each room, and you have to know where to put the lights.
Your amulet can only hold up to four spells, as mentioned above, which appear as colored jewels. What is bad about this is there is no text on or below the jewel to indicate what the spell does. You have to try the spell out to see what it does. I know that someone tells you what the spell is before it is even given to you, but some people have short memories.