DifficultyAccording to Josh Mandel, the reason for the relatively low difficulty was not only because of the new point & click interface, but mainly because Ken Williams evaluated customer feedback and discovered that almost no one finishes their adventure game. So he gave Al Lowe the order to make a game that everyone can finish.
Product placementYou thought product placement would only occur in the movies? Not quite. Sierra might well have been the first company to place an advertisement in a computer game. US-American telephone company Sprint paid to be featured in Leisure Suit Larry 5. Whenever Larry or Patti were making a phone call in the game (which happened quite a few times), the call would end with the line "Thank you for using U.S. Sprint!" and later in Space Quest V: The Next Mutation. See the screenshot section for graphic proof of the advertisement.
ReleasesLeisure Suit Larry 5 was available in four packages: a 16 color version (supporting EGA, MCGA, VGA, Tandy/PCjr) with either 3.5" DD or 5.25" HD disks, and a 256 color version (supporting MCGA, VGA) with either 3.5" HD or 5.25" HD disks.
- Amiga Joker
- Issue 02/1993 – #2 Best Adventure Game of 1992 (Readers' Vote)
- GameStar (Germany)
- Issue 12/1999 - #69 in the "100 Most Important PC Games of the Nineties" ranking
Contributed by -Chris (7365) on Jan 05, 2001. [revised by : Patrick Bregger (98788)]. -- edit trivia