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SummaryA game that brilliantly describes the historically poor odds of the American Rebels against the British Empire
The GoodWell this game itself has some history with me. One day my computer got struck with a Mardi Bros virus, effecting the conventional memory, and it that time this was the only game that I could play...twas a couple of weeks before I could fix it, but 'till then, I became a master of Liberty of Death...hahaha
Anyway, at first this game can be quite frustrating...specifically if you play the American side. This would be one game that clearly defines the attempt of challenging the mighty British Empire - trying to win a lost cause...but through determination and political will, it wasn't a lost cause after all.
You can play 2 sides in this game. Either the Brits or the Rebels (Americans). In addition to that, you can choose your Commander-in-Chief of either side. Funny to know that the "Clinton" was the Commander-in-Chief of the Brits, not the Americans. There isn't much contest on which CC you should choose. If its the Americans, you might as well pick Washington. If its the British, the ancestor of Bill Clinton (that is if they're related).
It's easier to play the Brits. You're basically squashing the rebel forces like bugs as they are initially weak and disorganized. However, the 'full game' itself is playing the American rebels. Dodging the Brits is one thing, getting the provinces to support your cause is another. The American side is a combination of a standard war-game and politics. Basically in this game it tries describes that without external intervention and cooperation of the French, Dutch, Spanish and other European forces. Bye-bye American Independence.
The BadA little to heavy on the American side. There are more features and challenges if you play the Americans, contrary to playing the British which is basically brute force. So, if you want to experience full force of the game, it would be better to play the American side.
This game could've be much better in concept and features. Wonder why they didn't create a sequel.