CreditsFrom the ending credits:
Did you know that your foot is approx. the same length as the length from your elbow to the wrist! This is good trivia you know! - Søren Lund
Brain Bugs List of Things to Avoid
Beverly Hills 90123 or something!
Casablanca and other Bogart movies!
Diet Sodas or low caffein [sic] coffee!
Ingmar Bergman movies (this is however highly recommended of you have a sleeping problem)
Piratecopies [sic] of whatever!
Absolute Let’s Dance and Jump Around Like Complete Idiots Records! (Including all numbers from 1 and up!)
Defcon 1 in coffee supplies!
A kitchen full of empty bottles
Sunshine on monitors or TV-screens
The ending credits also enigmatically state that “Lolly can’t stop wondering for how long this paradise will exist”, followed by a “To be continued...”. It wasn’t meant to be: Lollypop was a commercial flop.
DifficultyYou can set the number of Lolly's lives in the options menu, but if you take more than three, you’re not allowed to play beyond level 3. Once you have played through the entire game, a bonus is unlocked: a Lolly mini-game in the style of a cheap handheld… -- see screenshot section.
MusicLollypop was created largely by members of the old C64 and later PC demogroup Vibrants. One of Vibrants' strengths was music; collectively they were not only good musicians (even JCH, although he denies it), but they had technical mastery over the limited sound hardware itself. Their crowning achievement is Lollypop, which pushes the Adlib to its very limits in both music and synthetic sound effects.
You can get more examples of Vibrants' music from their aforementioned home page, but if you don't have an Adlib card or can't get the Edlib tracker working, head on over to The Oldskool PC and listen to the Adlib Vibrants examples.
- Amiga Joker
- Issue 02/1996 – #3 Best Dexterity Game in 1995 (Readers' Vote)
- Power Play
- Issue 02/1995 – Best Dexterity Game in 1994