DescriptionLords of Midnight - also known as Lords of Midnight III: The Citadel - is the third game in the Lords of Midnight series, and a direct sequel to Doomdark's Revenge.
The story begins with Luxor the Moonprince (an old man by now) trying to obtain the legendary Eye of the Moon. However, during his quest he is captured by Boroth Wolfheart and imprisoned. His son Morkin must rescue him and find a way to defeat the forces of evil.
Gameplay-wise, the game is similar to the previous Lords of Midnight games. The player can either take control of a single hero, or send troops to fight the armies of the opponent, making the game similar to both role-playing and strategy games. Characters can be given tasks, which they execute without the need of the player's further input. Unlike in the preceding games, the movement of the troops occurs in real time. Graphically, the game utilizes a voxel engine for 3D environments.
- "Mike Singleton's Lords of Midnight" -- European title
- "Lords of Midnight III: The Citadel" -- In-game title
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The Press Says
|PC Games (Germany)||Aug, 1995||81 out of 100||81|
|Pelit||Aug, 1995||51 out of 100||51|
|PC Gamer||Feb, 1996||40 out of 100||40|
|Computer Gaming World (CGW)||Oct, 1995||40|
|PC Player (Germany)||Aug, 1995||39 out of 100||39|
|Power Play||Oct, 1995||35 out of 100||35|
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TriviaThis is actually Lords of Midnight 3: The Citadel, the last installment on the Commodore and Spectrum-based trilogy of Lords of Midnight (with the previous titles being Lords of Midnight and Lords of Midnight 2: Doomdark's Revenge).
Related Web Sites
- The Dark Citadel (Unofficial homepage for The Lords of Midnight III: The Citadel, maintained by Christopher Jon Wild. Includes a demo and two patches as well as various documentation for the game.)