Description
Lords of Midnight - also known as
Lords of Midnight III: The Citadel - is the third game in the
Lords of Midnight series, and a direct sequel to
Doomdark's Revenge.
The story begins with Luxor the Moonprince (an old man by now) trying to obtain the legendary Eye of the Moon. However, during his quest he is captured by Boroth Wolfheart and imprisoned. His son Morkin must rescue him and find a way to defeat the forces of evil.
Gameplay-wise, the game is similar to the previous
Lords of Midnight games. The player can either take control of a single hero, or send troops to fight the armies of the opponent, making the game similar to both role-playing and strategy games. Characters can be given tasks, which they execute without the need of the player's further input. Unlike in the preceding games, the movement of the troops occurs in real time. Graphically, the game utilizes a voxel engine for 3D environments.
Alternate Titles
- "Mike Singleton's Lords of Midnight" -- German title
- "Lords of Midnight III: The Citadel" -- Full Title
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Trivia
This is actually Lords of Midnight 3: The Citadel, the last installment on the Commodore and Spectrum-based trilogy of Lords of Midnight (with the previous titles being Lords of Midnight and Lords of Midnight 2: Doomdark's Revenge).
This entry to the MobyGames database was contributed by
Alexander Schaefer (2334) on Apr 14, 2001.