SHERLOCK HOLMES 2: The Case of the Rose Tattoo
Walkthrough by Crash
(Contributed with permission from the author)
This is the second case of Sherlock Holmes. It has better story than the first
one and become more difficult than the first one because you must examine every
little things if you want to continue the game. Misslook on something and you'll
get stuck. And talk to every person until all the choice have been chosen.
I've divided this hints in several parts.
Now for the game:
GETTING HOLMES' ATTRACTION
Goals : Get Holmes' attraction to investigate the case
The story unfold with an exploding prolog. Holmes' brother has been injured in
a severe bomb attack at Diogenes Club. It depressed Holmes' that he won't do
the investigation. First part, you're Watson. Outside the famous 221B Baker
Street, you see a paper stand. Wake up Wiggins. Talk to him.
SCOTLAND YARD
Talk to Constable, alas he won't let you in. Talk to Augie, the vendor. He'll
tell you something to distract the constable's attraction. Talk to constable
again, now, he'll inform you about several important places.
ST. BART HOSPITAL
Talk to the patient and the Matron. Look at the Morgue sign and Ward sign. Look
athe patient upstair. Look at the mural on the back wall. Talk to Matron about
the patient. Talk to the injured patient about the ward. Talk back to Matron
until you tell her that you want to see Mc Cabe, your partner at the morgue.
Now go inside the morgue. Talk to Mc Cabe. Ask him about evidence from the body
and ask him to let you pass to the ward through the secret pass. Go left to the
ward. Talk to the sister. Talk to Mycroft. Read his chart. Look at the nightstand,
examine it. Now talk again to sister. Ask her to get some water for Mycroft.
Talk to Mycroft about the reason he invited Holmes to the club. Get his ring
from his hand. Now go out.
DIOGENES CLUB
Try to rumble the debris for evidence. But ....... you'll find nothing.
Talk to constable Fobes. Man, no one gets in except the member of the club. Ok,
just show him the ring. He lets you in. Go inside. Look at the cabinet door on
the left side. Try to open the door. Look at the small box on the floor ( in
front of the bar ). Examine it. Enter the archway. Look at the clock on the floor.
Examine the clock ( discover the round face of the clock ). Touch the clock.
Examine the round face ( discover some clue about some strange residue ). Pick
up the round face.
221B BAKER STREET
Talk to Wiggins. Ask her to monitor Holmes if he goes out. Go in. Knock at the
bedroom's door. Talk to Holmes. He still not want to begin his investigation until
there are some evidence about the foul play. Ok Holmes you ask for it !!!!
Use the lab table. Analyze the clock face. Use the scraper with the clock face.
Use sodium sulfate with the beaker. Use distilled water with the beaker. Use
matches with the burner ( BANG !!! Now Holmes is attracted !!! ).
GET THE PERMISSION
Goals : In this part you must gain a permission from Lestrade to continue your investigation.
221B BAKER STREET
Open the small box near the door. Look at it. Open the bedroom door. Open the
wardrobe. Examine and model the 2 costumes. Save it for later uses. Open the
portmanteau, it's on the foot of the bed. You discover some cosmetics for disguise.
save it for later. Examine the picture on the wall. For amusement, you can play
the violin on the bed or listening to some music ( play the wax cylinder and
crank the gramophone ). Go out. Talk to Dr. Watson. Now you can look at his journal.
Open the roll-top desk. Get the bull's eye lantern and try to pick up the Billy
stick ( Watson disagree with you on bringing the stick ). Now go out. Get some
pebbles on the ground ( you'll never now, maybe it'll be important later ).
You can call Wiggins by trying to remove his scarf on the fence. Talk to Wiggins.
Talk to Rigby. Read the paper ( you discover the Daily Telegraph's address ).
Purchase the paper. If you're hungry just sample the chocolate at the stand.
POLICE STATION
Talk to Augie, and try to collect infos about the explotion. He challenge you
with a card game for the info. Play the game. Choose .... his HAND. Yup, he's
cheating on you. Now, you hear some infos about some Irish terrorist, yeah, that
common reason for British man. Now talk to Constable. Offer him some hints about
Augie's secret and he lets you in. Look at the old woman, bull pen, young women,
the prisoner, the evidence cabinet, and the Sergeants of course. Talk to the desk
sergeant. Keep on talking until he introduces you to Inspecteur Gregson. Talk to
Gregson, ask him to give you permission to investigate the case. He said, he'll
help you but he got no autorization. Darn, you must think for another idea !!!
Talk to desk sergeant that the prisoner seems very ill. Ok, now talk to Dr.
Watson about the prisoner. Tell desk sergeant that the prisoner is ill. He doesn't
believe you. Ok, now look at the library. You'll notice a British Encyclopedia.
Tell the desk sergeant about it. Voila, he realises that he makes a mistake.
Now, Lestrade is available. Ask him to make you a permission.
GATHERING EVIDENCES
Goals : Find as much evidence as you can
DIOGENES CLUB
Just for fun, you can extinguish the torch by putting it in the vase. Look at
the vase. Talk to Fobes. No one gets in except they have a permission. Oh yeah
another bureaucracy. Show him the permission letter. Talk to him again. Enter
the club. Open the cabinet door. Oops you break it. Examine the carpet. Look at
the small box, examine and smell it ( hmmm.. tobacco ). Pick it up. If you're
thirsty just drink the brandy on the bar. Talk to Fobes. Gather evidence. Talk
to Watson. Now, enter the archway. Look at the clock. Examine it. Hmm.. there's
a handle on it. Examine the handle. Pick it up. Examine the chair on the backside.
Look at the bookshelves, statue, bust, and everything you can. Try to release
the chains, damn Fobes won't let you do that. Examine the wreckage. Try to search
in it. Try to search in the beam. Now talk to Fobes. Gather info about some
strange vase inside. Talk to Watson. Ask him to distract Fobes attention so you
can search in the beam. Watson will leave and Fobes will follow him. Now, release
the chain. Use the chain to pull the beam wreckage. Lit the lantern. Use it to
light the wreckage. Now search it. You discover an evidence. Pick up your light.
Talk to Watson. Get out.
ST BART HOSPITAL
Talk to matron. Ask het to let you in the morgue. Talk to Watson to find out
the way. Talk back to Matron. She still not letting you in. What a bitch. Show
her the permission to enter the morgue. And she still won't let you in. This
woman is pissing me off. Look at the patients on the top floor. Hmm.. she's sick.
Look at the mural and the patient on the left. Examine him. Talk to him. Talk
to matron about why she's leaving the patient on the corridor. Talk to Watson.
He suggest you should distract her attention. Talk again to the left patient.
Move him. Now it's fun. The matron will be angry and chase the patient. Now you
can enter the morgue. Talk to Mc Cabe. Show him the permission. Ask him to let
you examine the body. Examine, turn and smell the body ( yuck !! ). Examine the
other patient body on the left for fun. Ask him again to let you examine the
clothes. Open the cabinet. Examine the clothes. Ask Mc Cabe about the burn on
Sir Hubert's back. Talk to Watson. Enter the ward. Talk to the sister. Read Mycroft's
chart ( you discover a receipt ). Take and read the receipt. Talk to Mycroft.
Talk to Watson. Go out.
MYCROFT FLAT
Examine the plants near the door. Talk to the guard about it. Show him ID, Summon
letter, and the permission letter. But he won't let you in. He ask for more
evidence ( he wants you to show him that you have the room key ). Talk to the
driver on the right. Before you ask him, he walks away. Talk to Watson about it,
then Watson will follow him. Wait until Watson is coming back. Talk to Watson
about his research. Go to hospital. Talk to Matron. Now, you can threaten her.
Show Matron the receipt. Push her to give you the key. Take it, go back to Mycroft
flat. Shows key to man. Darn he still won't let you in. He's stubborn. The driver
will come back now. Talk to him. Ask him to tell the guard that you're really
SHERLOCK HOLMES !!! Now, he believes you. Now ask the guard to open the door.
THE TRICKY CLUES
Hey, that's a picture hanging above the fireplace. Move it. Aha !! a safe. Open
it and discover ..... nothing. Hmm.. too common. Try to pick up the statue. Move
it to the left, and find ... nothing. Thumbs the bookshelves. Nothing either.
Talk to Watson. Read the bible. Sit if you want. Go to the right, to the bedroom.
Search the desk. Nothing.. but wait. Move the candlestick. Lit it. Now examine
the scrapfold. Hmm.. a code : BQQMZ HIJKLMNO & BTU. Pick up the scrapfold. Read
the dictionaries. Talk to Watson. Try to solve it ( the answer is Apply water
& fire ). If you don't know how, just go to the hospital and ask Mycroft. He'll
says about "wet and warm". If you want you can drink the glass of water beside
Mycroft's bed. Back to your house. Analyze the foolscap on the lab table. Put
the water in the tray. Put the foolscap in it. Use matches with burner. Use the
wet paper on burner. The message reads "Seeks books in Greek". Now, go back to
Mycroft flat. Enter the flat. Thumbs the books. The result is : "A name of a Poe :
Manutius Aldine". Find it in the bible. It is at the beginning. Peruse beg. And
voila, you get a piece of BLANK parchment. This is the second tricky clues. Go
to the bedroom. Examine the pen on the desk. Test, shake and taste it. Hmm...
Back to your home. Analyze the parchment on the lab table. Use iodine and distilled
water with the beaker. Light the burner. Hold the paper on the beaker. That's
it, now you can read the message. It's about some conspiracy in the club over
a formula.
LOCATING THE CLUB'S MEMBER
Goal : Find out about the people who know about the accident and retrieve the formula
Talk to Watson. Peruse the dictionaries on the roll-top table. Retrieve the
adresses of Silverbridge, Lawton, and Pratt.
ST BART HOSPITAL
Talk to Mycroft about Dewer. He'll tell you where to find Dewer.
DEWER LABORATORY
Talk to Dewer. Give him the spring to be analyzed. Tidy the table if you love
cleaness. But do it anyway. You know that Dewer like to drink tea and eat some
biscuit. Talk to Watson. Touch the iron stove at the back. Open it. Examine the
formula. Talk about it to Dewer.
LAWTON
Try to browse the album on the table. Hmm.. locked. Look at the butler. He likes
to play pool. Talk about it to the butler, and ask him to call Sir Lawton. When
he walks inside, try to climb the staircase. The butler will return at this point
to forbid you to go upstair. Follow him inside. Examine evrything. Talk to Lawton.
He'll refuse to talk about the formula. Leave him for now. Go out. Give your card
to the butler.
SILVERBRIDGE
Talk to the housemaid. Take the mint in the bowl. Taste it if you want to. Look
and examine at everything in the room. It seems that a kid is playing in the room.
Talk to the maid again. Tell him that you'll waiting Silverbridge at your home.
PRATT'S LOFT
Look woman. Look at everything. Talk to woman. Pratt is going in a vacation. Tell
her to contact you for Pratt's news at your house while you're leaving.
Continued in Walkthrough Part 2