User Reviews

Lovecraft-lite Terrence Bosky (5463) 3.67 Stars3.67 Stars3.67 Stars3.67 Stars3.67 Stars
One of the last great text-only games ever made Afterburner (496) 5 Stars5 Stars5 Stars5 Stars5 Stars
Horror Text Adventure set in ‘M.I.T.’ David Ledgard (65) 4 Stars4 Stars4 Stars4 Stars4 Stars
Become the protagonist of a Lovecraft-like tale jgdjgdg jsjgsgsjhfdj (1) unrated

Our Users Say

Category Description User Score
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Story / Presentation The main creative ideas in the game and how well they're executed 3.7
Text Parser How sophisticated the text parser is, how appropriate its responses are, etc. 3.9
Overall User Score (21 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
An den Rätseln von The Lurking Horror gefällt mir, daß trotz der Horror-Fantasy-Handlung jedes Problem streng logisch gelöst wird. Es gibt hier kein wildes Rumhantieren mit Zaubersprüchen, das mir bei Fantasy-Adventures immer mißfällt. Die Handlung ist immerhin so gruselig, daß ich mich beim Spielen sicherheitshalber ab und zu umgucke, ob nicht doch irgendwo ein Monster in meinem Zimmer aufgetaucht ist. Außerdem lasse ich jetzt immer alle Lichter in meiner Wohnung an... Obwohl ich anrügen sollte, daß Infocom mal etwas frischen Wind in die Adventure-Szene blasen sollte. Im Augenblick brillieren Infocom-Adventures durch Handlung und Puzzles, nicht durch technische Perfektion. Da hat Magnetic Scrolls ("Guild of Thieves") zur Zeit die Nase vorn.
The size of the game and the amount of puzzles there are to solve, together with the very professional implementation of Lurking Horror make it yet another masterpiece from Infocom. Playing it alone in the darkened room at the dead of night is not recommended for the weak of heart.
Adventure Lantern (Jul, 2006)
For now, let’s be as frank as the mists of nostalgia allow. The Lurking Horror is a very good game, which uses a mature, though still quite limited, version of the Infocom parser, and manages to infuse the player with an (admittedly false) sense of true freedom. Sometimes of dread too, as this game oozes atmosphere like an ooze oozes ooze. The rather loose and at times disjointed plot, that besides its shortcomings does a great job of being interesting and involving, puts you in the shoes of a GUE (George Underwood Edwards) student, in a typical dark and stormy night, one day before an assignment is due. The apparently desperate struggle to prepare the said assignment soon turns into a dangerous journey to the GUE Alchemy department, through the old and Lovecraftian underground corridors of the University. Then you get to die a lot and experience quite a lot of weird and some (wisely few) quirky little funny moments.
SPAG (May 15, 1994)
Lurking Horror's parser is, as expected, up to snuff. The writing is excellent; the game is firmly rooted in the Gothic horror used by Lovecraft and Poe. Dave Lebling has captured the essence of the genre well. The plot, however, is not as well developed. It contains some nice elements, but at times the disparate plot elements felt unconnected. The characters also lack flair.