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The GoodLurking Horror is an interesting game that is both well written and poorly designed. LH takes a Lovecraftian motif and combines it with a university setting. There is a mixture of cosmic horror and bureaucratic university banality that tips this game into the William Browning Spencer end of the Cthulhu spectrum and during gameplay it becomes readily apparent that Lurking Horror would have made an excellent and hilarious Lovecraft parody.
There are several readily identifiable puzzles. Some involved bribing a hacker with a perfectly heated meal and others involve using items to outwit adversaries. Largely these puzzles are well-explained and logical, although occasionally they become confusing. SPOILER A particularly ingenious puzzle, which I think is equal to the infamous Babelfish one, involves using an elevator to tear down a wall. END SPOILER.
There are few characters and interaction with them relies more on scripted events than on conversation. There are also a limited number of locations to explore (due to bad weather).
Finally two tips: have a good light source and the means to stay awake.
The BadSeveral things:
1. Lurking Horror isn't scary. This really isn't as bad as a comedy that isn't funny, but it would have been nice.
2. Too many red herrings. I wasted a lot of time searching for a nonexistent item, I was led to believe was vital.
3. While the story is interesting, there were several moments when I wasn't sure what to do. The game's motivation was to have me search all areas while my character's motivation (and thus mine) was to complete a term paper.
Another tip: keep saving in multiple locations, often I found myself without a needed inventory item and was forced to restart.