Credits |
| Executive Producer | Steve Smith |
| Coordinator QA | Pete Manglaviti (Embrionic Pete) |
| Coordinator, player/enemy models, enemy code, extra models | Tan Sian Yue (Bubbah) |
| Lead Level Designer | Dan Janis (Whodini?) |
| Lead QC coder, SFX/music, extra models | James Anderson (Lando) |
| Level texture art, weapon/utility models, extra models/skins | Aaron Webster (Gambit) |
| Skin art, console GFX, cutscenes, extra models | Lucus Pope |
| QME/optimization code | Rene Pope |
| Cover art, package design/layout, Web page, additional level textures, beta testing | Kevin Grimm (Kevykev) |
| Documentation, server admin., beta testing | Craig Phillips (Smert) |
| Biz stuff, beta testing | Kevin McCann (Monsterboy) |
| Additional level design | Max Berg (2-Aragon), Ed Cope (Scope), Mike King (Klink), Jeremy Slatz (Terata), Brian Vannatta (Strag) |
| Addtional level textures | David Reid (Shardz) |
| Beta testing | Chris Bennet (Sickman) |
Other Games
In addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games.
James Anderson, 17 other games
David Reid, 10 other games
Mike King, 7 other games
Kevin McCann, 6 other games
Collaborations
People who have worked on this game have also collaborated on the creation of the following games:
Shrak for Quake, a group of 3 people
Credits for this game were contributed by Greg - (26)