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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (35 votes)
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All told, it was a fun game...if you can get beyond the graphics.
Ein weiterer Schwachpunkt des Programms sind die Grafiken (PC und ST identisch), die zwar sehr zahlreich vorhanden, dafür aber von einer ziemlich schlechten Qualität sind. Insgesamt also ein herber Rückschlag, verglichen mit den jüngsten SIERRA-Veröffentlichungen, wie etwa Leisure Suit Larry II und King‘s Quest IV; die ich MANHUNTER in jeder Hinsicht vorziehen würde. Hätte man sich nicht so auf der wirklich spannenden (wenn auch nicht neuen) Story ausgeruht, so hätte sich MANHUNTER qualitativ sicherlich in die Galerie der ...-Quest-Spiele einreihen können. So aber reicht es nur zum Mittelmaß.
The game sticks you into the slums of New York with the other various, hooded rabble remaining in the city. You're distinct in that you're a "Manhunter" - a human in charge of tracking human criminals. You're a cross between a bounty hunter and a police detective, and the age-old tale of "cop versus bad guy" is made somewhat more interesting with the inclusion of advanced surveillance and cataloguing technology. Your alien benefactors are spying on every single person in New York, and they've thoughtfully given you the keys. You really don't even need the alien invaders; this could have easily broken out as a 1984 kind of tale, and possibly been a little less silly in the process. But aside from the whole "floating eyeballs from outer space" deal, the game has a very dystopian, Orwellian atmosphere, and the use of real New York landmarks gives the environment a sense of credibility. It's a shame that the game is brought down by a serious identity crisis throughout its run.
About a year after Sierra On-Line establishes itself a firm ground in the computer gaming industry, it decides to take a chance with a new development team. The end result of this effort is Manhunter: New York. I can still remember flipping through the company’s game catalog at 8 years old and seeing the advertisement for this game. The Manhunter series has been an experimental project headed by Dave, Barry, and Dee Dee Murray. In fact, the series stands as the last and only adventure series to be produced by the Murray trios, for reasons which soon become obvious in this article.
In spite of the arcade sequences, this
is a clever game that requires you to really
look at the screen and remember
what you see. Note-taking is helpful, in
case you forget later on what you saw
where (or even that you saw it). Nothing
is pointed out to you directly, and there
is no "look" command. Everything that's
there is there in front of you on the
screen. You just have to be sharp
enough to see it and make the mental
connections where necessary.