The plot of Master of Magic
is to become the dominant wizard on two 'planes' of existence, the normal Earth-like one and the fantasy based plane "Myrror". You can do this by destroying your competing wizards (up to 4 computer players) or by casting the Spell of Mastery.
Game play is carried out in a 2D top down perspective. You move your armies around the board, fighting monsters to get treasure, and more importantly 'nodes'. Once you control a node you can summon a spirit to meld with the node and gain mana from it. You also must build up your cities so you can support and train your army. City management is very much like Civilization
. You also must allocate your mana for use, or research. You must research to learn new spells. You can do battle with the enemy in a quasi-isometric perspective or you can have the game simulate the battles.
The game ends when your home tower is destroyed; you banish all the other wizards (by destroying their home tower) or someone casts the Spell of Mastery.
- "MOM" -- Informal abbreviation
- "Maître de la Magie" -- French title
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The Press Says
One of the merchants may try to sell an item called "idspispopd". This is a cheat for Doom
The original game had an onslaught of bugs that almost prevented playing. Microprose released a patch and later a completely new version of the game (which had a different manual and disc). The original disc and manual can be considered a collector's item.
There is an fan-made, unofficial patch (v1.40) that focuses on the correction of many bugs still left in the 1.31 version and tries to improve the game's AI performance. The download link can be found in the related links section.
Information also contributed by
El-ad Amir, and
- Computer Gaming World
- November 1996 (15th anniversary issue) – #141 in the "150 Best Games of All Time" list
- November 1996 (15th anniversary issue) – #13 Most Rewarding Ending of All Time
- May 1997 (Issue #154) - Introduced into the Hall of Fame