||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (39 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
The mystery was amusing, and the game itself was the first ever attempt to incorporate 256 colors into an adventure game (sorry, Sierra). I loved this game!
The Games Machine (UK)
Mean Streets plays its part in pointing the way forward for computer games of the future. It is not perfect, it is rather slow to begin with and parts of the game are a little repetitive. However, software houses are having to come to terms with the phenomenon of Interactive Movies. It is quite a jump from the standard fare, so it is understandable that Access, like the rest, are finding their feet by trying new techniques, introducing the human element and preparing for the coming of CD-ROM. As such, Mean Streets is a enjoyable game which, unlike other games that rely solely on presentation, offers extended gameplay.
Just Games Retro
If you're interested in the idea of casual future private investigating, Mean Streets is worth a play. Bring your notepad. If you're just not so sure, or want more of the Tex you've already come to love, Overseer revisits this story with greater skill and technology.
Adventure Classic Gaming
The premise behind Mean Streets is simple. What can be better than a modern sci-fi story like Blade Runner or an old-fashioned Agatha Christy murder mystery? The answer is obvious—the two combined! Take a post nuclear war Earth, a classic detective noir, a mysterious foe, a femme fatale, and an evil plot to destroy mankind; mix the ingredients, stir, and voila, you have a fantastic adventure game called Mean Streets!
It takes a while to acclimate to the older control style (who knew not being able to use a mouse could be so disorienting?) and you'll sometimes have to hit buttons a few extra times to get them to register. You'll probably get a chuckle out of what used to pass for advanced graphics, too. There's no question that Mean Streets shows its age in any number of ways, but it's still a smart, well-crafted mystery that should please just about any armchair detective.
Ein Lob den Grafikern, die einen guten Digitizer hatten, Lob dem "Real Sound"-Feature, das den PC-Piepser vergessen lässt; Schimpf und Schande über die Spieldesigner, die fest geschlafen haben. Nur für Krimifans.
All respectable adventure gamers are familiar, at least in passing, with Tex Murphy's FMV adventures: Under a Killing Moon, the Pandora Directive, and Overseer. But before the days of CD-ROM, Tex Murphy was born into a world of grainy, poorly digitized VGA graphics and a new "RealSound" technique intended to revolutionize the industry. Here we take a look back at Mean Streets, the very first Tex Murphy game.