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The mystery was amusing, and the game itself was the first ever attempt to incorporate 256 colors into an adventure game (sorry, Sierra). I loved this game!
Mean Streets plays its part in pointing the way forward for computer games of the future. It is not perfect, it is rather slow to begin with and parts of the game are a little repetitive. However, software houses are having to come to terms with the phenomenon of Interactive Movies. It is quite a jump from the standard fare, so it is understandable that Access, like the rest, are finding their feet by trying new techniques, introducing the human element and preparing for the coming of CD-ROM. As such, Mean Streets is a enjoyable game which, unlike other games that rely solely on presentation, offers extended gameplay.
If you're interested in the idea of casual future private investigating, Mean Streets is worth a play. Bring your notepad. If you're just not so sure, or want more of the Tex you've already come to love, Overseer revisits this story with greater skill and technology.
The premise behind Mean Streets is simple. What can be better than a modern sci-fi story like Blade Runner or an old-fashioned Agatha Christy murder mystery? The answer is obvious—the two combined! Take a post nuclear war Earth, a classic detective noir, a mysterious foe, a femme fatale, and an evil plot to destroy mankind; mix the ingredients, stir, and voila, you have a fantastic adventure game called Mean Streets!
It takes a while to acclimate to the older control style (who knew not being able to use a mouse could be so disorienting?) and you'll sometimes have to hit buttons a few extra times to get them to register. You'll probably get a chuckle out of what used to pass for advanced graphics, too. There's no question that Mean Streets shows its age in any number of ways, but it's still a smart, well-crafted mystery that should please just about any armchair detective.
Ein Lob den Grafikern, die einen guten Digitizer hatten, Lob dem "Real Sound"-Feature, das den PC-Piepser vergessen lässt; Schimpf und Schande über die Spieldesigner, die fest geschlafen haben. Nur für Krimifans.
All respectable adventure gamers are familiar, at least in passing, with Tex Murphy's FMV adventures: Under a Killing Moon, the Pandora Directive, and Overseer. But before the days of CD-ROM, Tex Murphy was born into a world of grainy, poorly digitized VGA graphics and a new "RealSound" technique intended to revolutionize the industry. Here we take a look back at Mean Streets, the very first Tex Murphy game.
Program jest maksymalnie dopracowany pod względem graficznym i dźwiękowym. Zdjęcia, animacja i głosy postaci z którymi rozmawiasz są zdigitalizowane, a ciekawe zakończenie gry usprawiedliwia spędzenie przed monitorem 25 do 40 godzin (jak zapewniają autorzy).
Playing Mean Streets is a little like watching a really good movie
on a hand-crank projector. One's wrist gets tired, but it's worth it.
To put it another way, it takes a lot of energy to eat one's way
through a bag of unshelled peanuts, but if peanuts are something
one likes, the effort is worth it. Anyone who can get past
the shell of Mean Streets, will find a tasty kernel indeed.