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89
ACE (Advanced Computer Entertainment)
Mechwarrior had me hooked right from the start, it's a near perfect fusion of flight- (tank!) simulation and role-playing game. Seek and succumb.
80
All Game Guide
The game's RPG aspect is just too underdeveloped to really contribute to the game. MechWarrior does do some interesting things like keeping track of each house's attitude towards you and adjusting contract availability accordingly. But generally, the RPG part of MechWarrior is just a "follow-the-breadcrumbs" sort of exercise. You go to one planet to find one plot piece and then find out where the next plot piece is and go there. Haggling for better contracts basically involves raising your demands repeatedly until you get bored or tired. The contract agents never get angry at ridiculous offers from you and seem to have infinite patience.
80
Abandonia
Overall, the Mechwarrior was a milestone in the world of computer gaming. Truly a game that should never be forgotten. Many have long since left it, yet its spirit lives on in its sequels and clones, such as Mech Assault or Earthsiege. The granddaddy of all mech combat games has returned. You think you got what it takes to face it?
57
Power Play
Sie sind 12 Meter hoch, bis zu 90 Tonnen schwer und haben so dicke Laserkanonen, daß man dadrin eine Hähnchenbraterei aufmachen könnte. Die Rede ist von sog. "Mechs". Die Mechs sind riesige Kampfroboter, die auf den Schlachtfeldern des Jahres 3000 zu Hause sind.
| Category |
Description |
MobyScore |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
3.7 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
3.8 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
4.0 |
| Sound / Music |
The quality of the sound effects and/or music composition |
3.0 |
| Overall MobyScore (29 votes) |
3.6 |
User Reviews