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Mega Man X

aka: Rockman X
Moby ID: 1334

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Critic Reviews add missing review

Average score: 64% (based on 4 ratings)

Player Reviews

Average score: 3.7 out of 5 (based on 16 ratings with 3 reviews)

Excellent port, still Megaman X though...

The Good
New and improved 16 bit graphics for the first time in a Megaman title are the first signs of improvement you see on X. Character art and animation is much more detailed and streamlined, with a decidedly more animé feel to them (feeling that would eventually become fully realized on the PSX megamans), backgrounds are colorful and nicely animated, and as far as I can tell the whole game moves at the same breakneck scrolling speed while keeping everything looking nice just like in the original SNES title.

Gameplay-wise X brings some interesting twists to the already stagnant MegaMan franchise, and since this is the first one in the series it means that they are actually novel for once!! Sure, there's nothing revolutionary and the basic concept remains the same but at this point in time they were more than welcome additions. They are mostly secret items that expand Megaman's (actually Megaman X's since this is supposed to be a new Mega...) skills and grant him new powers like increasing his health, or in the way of armor upgrades (that also change his appearance) which give him the power to dash, break stuff, etc... You also have a new climbing skill from the get-go that changes the layout of the levels somewhat. In all, the new adjustments make for a definetively entertaining platform action title when coupled with the old "kill sub-bosses, get their weapons, repeat till you get to Willy... er Sigma" gameplay concept, complete with the standard soap-opera plotline with a mysterious ally/antagonist in the form of Zero (really just Protoman and Bass rolled into one with a Lightsaber thrown in) and other time-honored Megaman elements.

The Bad
Gets very repetitive after a while, and while the levels are well designed and the bosses for the most part manage to mantain some level of seriousness (instead of the "Crap-Man", "Cardboard-Man" or "Useless-Man" we had gotten used to), the whole thing ends up being to much of the same by the point you get to Sigma, quite frankly that coupled with the fact that he's insanely difficult to beat and the infamous "instant-respawning" of baddies the Megamans are known for made me just throw the game out the window. But maybe it's just me, the Megaman games are loved all over the world for some weird reason, even if after #3 they have all been pretty much worthless....

Oh, and I don't remember how the snes version sounded, but the pc version is pretty weak in that department.

The Bottom Line
Very good port of what is essentially yet another MegaMan game. Capcom added plenty of stuff to this one and managed to fine tune plenty of elements to provide the first good sequel to MegaMan in quite a while, put make no mistake. This is still a MegaMan Game, with everything good and bad that comes with it.

DOS · by Zovni (10504) · 2003

Mega Man gets a futuristic upgrade in this PC port of the SNES Classic

The Good
Mega Man X is a very good port of the SNES game which it originally was created for. The graphics and gameplay are reproduced almost identical to the SNES version. The thing that I've always liked about Mega Man X is how unique it is however. Before this game came out, most Mega Man games were essentially the same. Fight some bosses, collect their powers, and beat Dr. Wily. But this game took a whole new spin on the series.

The fact that it is set in the future is interesting in itself (which is actually further in the future, since the original games were also in the future), but the game adds a lot of unique features. One of the best features is the inclusion of body enhancements. These add on to Mega Man X's suit, and give him new abilities, such as being able to dash, or taking less damage from enemies. Also, the fact that there are many secrets to be found in the game add to the replayablity. Many items are hidden and require certain weapons or skills to find. Some even require you to beat a certain stage first, which in turn effects another stage (for example, beating Chill Pengiun's stage will freeze the lava in Flame Mammoth's stage, allowing you to collect a heart tank). The inclusion of the Capcom Pad with the game ensures that you won't have to worry about ackward keyboard controls, and actually helps to make the game feel more like the original SNES title.

The Bad
Although the graphics were ported well, they seem less impressive on the computer screen than they do on the SNES. Perhaps Capcom should have enhanced them a bit more, making the game more unique (and feel less like you are playing an emulation of the SNES version). Also, the music isn't of as high quality as the SNES version. The quality seems to have deminished when they ported the game over, which is a shame, because many of the tunes are very good, and really help to add to the mood of the game.

The Bottom Line
Despite a few minor flaws in the graphics and music department, Mega Man X is a lot of fun to play. I would recommend it, especially if you have never had the chance to try the SNES version. The gameplay is great, and with all of the secret items hidden throughout the game, you will find yourself playing for a long time.

DOS · by Warlock (291) · 2000

Well, at least the graphics were nearly the same...

The Good
Saved Games. As for it being an adaption, it was all good, except for sound. It had AdLib music, which did not compare at all with the OST from the SNES, and I don't recall sound effects, either....hmm...As for Megaman X referring to both DOS and SNES versions (story, graphics, etc.) Graphics were great. The control was good, too. The story for this one is a bit more deep than the NES versions, and finally we're not chasing after Dr. Wily.(again) Sigma is an extremely tough boss, in all of his various shapes and sizes, which is the sort of thing a lot of games could do well with. The Sub tanks were a nice change from the E-tanks of the NES Megaman games. Nice hidden items, too! I mean, take the heart on Storm Eagle's level, for instance! (I didn't even know it existed for a while...)

The Bad
The ending was really lame. Also, the DOS version is extremely hard to find. Again, the Adlib music really was not that great. Lack of sound effects was a major loss. If possible I would reccommend to anyone who would like to play Megaman X, get the SNES version if possible. The DOS version is okay, but playing this one before the SNES version made me appreciate the original a lot more.

The Bottom Line
Follows the general idea of Megaman games with new twists that make it an original game, however, borrowing slights from the original NES series, therefore keeping it from being too radical. (as a megaman game) Definitely worth playing! (get the SNES version, though, if possible....)

DOS · by J. David Taylor (27) · 2003

Contributors to this Entry

Critic reviews added by Wizo, Havoc Crow, Patrick Bregger.