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Summaryfun skill-based combat-intensive rpg
The GoodI liked the way that skills increased the more you used them (become eligible for training for a few creds at a starport), but this doesn't seem to happen very often. Each planet has its own stance on carrying weapons, but you can usually sneak one in in your secondary slot. This game is fairly combat-intensive, I liked the way things can take a violent turn resulting in a few unexpected shoot-outs. You can even trade items which can be bought and sold at starports between systems, this helped me a lot in the early stages, and upgrade your ship with fuel scoops, purification plant, weapons etc. There is ship combat, but I never got around to mastering it. The graphics are fairly simple, the game is quite old(1990), although I liked them, the characterizations are v. good. Good plot too.
The BadBugs! I have only played the DOS version, after a while, on restoring a save game icons and text can become corrupted, if you don't save when this happens, exit the game completely and reload and restore and all should be well. Also I killed some thugs which I don't think I should have killed until later (I think I actually done this a couple of times, as they respawned every visit), picked up their stuff, when it came to later in the game when I had to visit the location and retrieve an item from an npc, none of the npc's would drop anything, including ones I hadn't killed before. All the bugs I encountered were "workaroundable", just a bit frustrating. There is a fair bit of running around doing the minor quests if you choose to do this for cash, some are worth it, some are not, I've heard a high gambling skill can come in handy! Trading between systems is good for cash.