- In the author's own words: "It's like a war game with a plot and character development. There are no "experience points" in Nahlakh... skills are learned by doing, not mystically improving out of thin air."
With your party created the game begins, and the party is transported to the world map where a group of enemies waits close by; to the north lies a town called Nedly. The world map will remind one of the early Ultima series with the player character represented by an non-animated icon.
The battle system is similar to that found within Pool of Radiance (1989); it is turn-based, each character has a limited number of steps that it takes, and then an adjacent enemy icon is targeted for attack.
The game is well documented, and pressing F1 at anytime will bring up context-sensitive help. Since the game is heavily driven by keyboard commands this is an important feature.