Our Users Say
||How much you personally like the game, regardless of other attributes
|Story / Presentation
||The main creative ideas in the game and how well they're executed
||How sophisticated the text parser is, how appropriate its responses are, etc.
|Overall User Score (19 votes)
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Fans of crossword puzzles and other forms of word-play will love Nord and Bert. Those of us with a disposition for exploration and discovery may find their patience sorely tried. Since puzzle magazines are the best-selling category of publication in the UK, the Pilg can only conclude that adventuring has spawned a new category of computer entertainment with tremendous potential. I suggest we call them 'pootles', the players 'pootlers', and look forward to hearing what readers think of this new art form.
The real strength of the game is in its Writing and Atmosphere. The mood created is delightfully surreal, and the constant clever descriptions and responses make this one of the best "reading" text games ever produced.
Text game players like to argue that well-written text produces more evocative images than graphic games do. Nord and Bert goes beyond this, not merely doing things BETTER than a graphics game could, but doing things that a graphics game could never do at all.
I didn't enjoy this game, no atmosphere no excitement just lots of experimenting with words, very dull. Its links with the adventuring world are very tenuous indeed and I hope Infocom don't make Nord and Bert a precedent... I shan't vote for either of them.