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SummaryThe worst Lemmings release - basically a cash-in
The Good100 more levels of Lemmings action, at a time when people couldn't get enough of it.
The BadMany of these levels appear to be ones that weren't considered good enough for the original, and some seem to have been designed in five minutes. The difficulty curve is uneven, there is too much reliance on precise clicking which makes levels far harder in practice than theory - the one thing that could prove dislikable in the original. Cashing in seems to have been the main purpose. The stand-alone version was largely pointless, because you'd be mad to get this one before the main game.