User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Origamo (DOS)

Published by
Developed by
100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 2.5
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall MobyScore (2 votes) 3.3

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
PC Gamer
One of the better Tetris-style games. If your mouse is sluggish, you'll be frustrated; limited number of puzzles. Plenty of options make it accessible to all skill ranges, and the backgrounds and music spice things up nicely.
Computer Gaming World (CGW)
Despite the hectic pace of some levels, there is a tranquility to playing ORIGAMO that makes it enjoyable to sit alone and play for hours, much like Solitaire. One can practically meditate on some of the backdrops of snow-capped Mt. Fuji, of birds flying, and of trees dropping their leaves. On the other hand, ORIGAMO seems to have been designed to be played by an army - it will keep track of up to 300 different players and 1200 unfinished games; full statistics for each game are saved automatically. So go find 299 of your closest friends and master the ways of ORIGAM0, one piece at a time.
Power Play
Origamo wandelt auf Tetris' und Klax' Spuren. Die Grafik ist ein wenig aufgepeppt, aber relativ nichtssagend; die Musik dudelt munter vor sich hin, geht einem aber nach spätestens fünf Minuten gehörig auf die Trommelfelle. Besonders ärgerlich ist die Tatsache, daß einen das Programm in voller Absicht ärgert. Denn wenn nur noch ein Teil fehlt, kann man waren, bis man schwarz wird – da kommt garantiert nichts Passendes. Man schaufelt nur noch die Teile weg, die man nicht braucht, sonst wäre das Spiel noch schneller beendet. Dementsprechend hoch ist auch der Frustfaktor, und der macht aus Origami eher ein Gedulds- als ein Tüftelspiel.