DescriptionA simplified combat game that uses basic units with defined attributes and capabilities. Includes several scenarios (from simple to complex) with varied strategic and tactical options, allowing for virtually thousands of different games within each scenario. The computer will play either or both commanders.
The game uses a rectangular battle arena with an underlying hexagonal grid structure, typical of most war games. The game is turn-based.
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Part of the Following Groups
|Great Tactical-Level Ground Combat Simulations||HAVVOCC (6)|
|Scenario Based EGA mode Strategy Game||Simon Haller (17)|
|ASM (Aktueller Software Markt)||May, 1992||10 out of 12||83|
|Power Play||Jun, 1992||77 out of 100||77|
|PC Player (Germany)||Jul, 1994||74 out of 100||74|
|Play Time||May, 1992||74 out of 100||74|
|Computer Gaming World (CGW)||Sep, 1993||70|
|Joker Verlag präsentiert: Sonderheft||1993||66 out of 100||66|
|PC Joker||Jun, 1992||66 out of 100||66|
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- Computer Gaming World
- November 1992 (Issue #100) – Wargame of the Year
- November 1996 (15th anniversary issue) – #107 in the “150 Best Games of All Time” list
Related Web Sites
- Killer Bee Software (Mark Kinkead has acquired the rights for The Perfect General and is working on a new version for current PCs, including play over the Internet.)