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SummaryTPG II was a lot like TPG I.
The GoodTPG II could have been much more. As it was, it supported the new common VGA mode, but made few changes to the original graphics. It remained a DOS game, which was thankful, as Windows 3.1 was a terrible OS. I don't remember the sounds, so I can give no review, but likely they required a soundblaster card.
But because I liked the TPG system, I played this game ALOT. If you need any scenarios, I have them someplace, dozens of them. (most likely on one of those removed harddrives in the hallway closet). :)
I disagree that this version added many units from the original. I believe the only additions were the "Elephant Tank" and the "Aircraft". Perhaps a form of infantry or two.
This version of TPG also featured a Scenario's Disk that was marketed separately and contained several fine scenarios.
TPG2 had an even better scenario editor than version one. I made a scenario called "Patton in Hades" in which he had a fight an ever replicating army of bazookas and light artillery...a version of TPGII Chess...a version of TPGII football that scored in 3's and 7's.
The BadYou could not play the aircraft, as to do so required you defend the airfields against determined armored car attacks, which the AI knew well. Worse, it cost more to defend the airfield than to buy an aircraft.
Nor was version II as stable as version I, not that it crashed that often.
By 1994, TPG was no longer amazing. Other program went well beyond it.
The Bottom LineStrategically, TPG and TPGII were good exercises. I have a genius friend who swears by TPGII.
It took years, but I believe that Talonsoft's East and West Front Series finally satisfied my TPG-related desire to play very accurate scenarios on a turn based system.