Solomon's Key for the NES was released in Japan on this day in 1986.
After the usual collection of company & publisher logos the game loads to this menu
The top left golf club like icon gives the player access to customise the playing conditions
The middle left flag like icon gives the player access to the different game modes where they can determine the number of holes per match
The practice session allows the player to choose which hole at which course they want to practice on
The player icon on the lower left allows the creation of a new player. MOBYGAMER is the maximum number of letters allowed.
The next part of setting up a new player is choosing what clubs to carry.
... and the final part is the setting player customisation.
There's a lot of professionals to play against. When the game installs the player can choose which ones of them are to be loaded
For each professional there's a profile and ...
... a short video. Allegedly Mark James' friends call him Jesse
So now a game has been set up against two professionals
Playing a tournament the players get to choose their course. Each course has a short summary and ...
... a video. This is a fly over that's followed by some on-course shots while the commentary continues with the course's recent history ( as at 1995/6)
This will be a 1 hole practice match and that's been set as hole 1 at the K Club, Ireland. The hole starts with a fly-by, which is an option that can be disabled
The first Pro, Oz Azabal, tees off.
As the back-swing starts two additional windows appear, one shows the view from the pin to the player, the other will track the ball as it travels
This is the end of his shot.
MOBYGAMER's turn. The arc shows the power of the swing. The mouse and/or the arrows control direction. the course map on the left shows the anticipated position of the ball
After the shot the player is given the chance to retake or accept their shot.
Club selection is automatic. Only later did I realise that instead of selecting all the good clubs I'd de-selected them. MOBYGAMER is playing with clubs that cannot move the ball any distance.
In game options can be accessed and changed
When on the green a grid is displayed and the commentator gives helpful comments such as 'There's a significant draw from left to right'
At some point the player will get close enough to be offered a tap-in
This is a replay of MOBYGAMER's best putt
Even the professionals end up in the sand ...
.. and they hang their head when they miss a putt
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