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SummaryNice little game set in an Egyptian pyramid.
The GoodThe players controls Nevada Smith who has vowed to find the lost Pharaoh's Tomb, beating his master to the discovery. Along the way, he comes face to face with numerous enemies and deadly traps as he goes through the pyramid. You are equipped with five spears, and no enemy is invincible to them. There are four episodes that consists of 20 levels each, and they all have names. What is funny about the levels is that, more often than not, they are named after some fictitious dude (“The Altar of Heliopolis”, “The Altar of Queen Hatshepsut”, etc.)
Pharaoh's Tomb is a really early game that uses CGA graphics. The graphics have that brown look, giving the game that Egyptian feel to it. Everywhere you go, there are Egyptian hieroglyphics so there is a little bit of variation between the graphics, not having just brick walls around. Even for a CGA game, the enemies and the different traps look good, and the animations are smooth. I enjoyed watching Smith turn from a normal human being to a skull, complete with moving mouth.
There is no music in this game, but then again, neither does any game from Apogee. The sound effects are pretty basic, but for a game like Pharaoh's Tomb, you really don't need such impressive one, and it is these basic sound effects that I rather not care about.
This is more than a platform game where you have to reach the other side of the level, killing enemies in the process. There is a bit of strategy involved to find the best route to the keys and the doors that they unlock. The best part of the game for me is not this, but just racking up so many points by jumping into blocks. There are some levels where timing can be crucial. If you happen to make your way underneath a trap as it makes its decent, or try to jump over a projectile at the wrong time, then you're toast. This is the reason why saving your game is important.
The BadI found the last episode to be a bit too easy. You could complete it in half an hour.