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SummaryA worthy sequel and an exciting adventure.
The GoodJim Walls' main skill as a game writer, besides making you feel like you ARE a police officer (through his experience), is giving the gamer great characters and a great setting with which to base his game upon. While elements of the game's theme may lack originality, it holds up well under the memorable people that you meet and interact with, and the environment of Lytton.
PQII is more forgiving than PQI. You don't lose the game on the spot when you accidentally leave a print un-dusted.
The soundtrack, composed and performed by Mark Siebert, is very nice. The music is appropriate and atmospheric, and some of the tunes will stay in your mind for a long time. There isn't _enough_ of it, however! A good deal of the game is played in silence.
PQII is quite exciting. There is a little more action than in PQI, and parts will quite honestly have you on the edge of your seat.
I enjoyed the game's graphics. Sierra did some great stuff with 16 colors, and PQ2 is no exception. The colors are bright and defined, and the close-ups and in-game graphics are as nice to look at in 1999 as they were in 1988.
The BadLacks the gritty realism of PQI. For its time, PQI was a very 'mature' game, not to be played by young children. PQII is a little more appropriate for kids - and while still quite exciting, as I mentioned, some of the original 'feel' is lost.
PQII is more forgiving than PQI. You can draw your gun anywhere you please, and even take a pot shot or two in the park.
The skyjacking scene. It simply doesn't belong.