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100 point score based on reviews from various critics.
3.6
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5 point score based on user ratings.

Trivia

Populous was named #30 overall among the “150 Best Games of All Time” by Computer Gaming World Magazine (15th Anniversary Issue--November 1996).

Contributed by PCGamer77 Bronze Star Contributing Member (3025) on May 01, 2008.

It was only decided that Populous would be about gods when somebody from a magazine came over, looked at it and said "so it's a bit like being a god". Before that, there was no plot to explain what was going on, and after that comment, the whole plot had a direction.

Contributed by ElectricMonk (16) on Nov 21, 2004.

At one stage during development, a nasty hard-drive crash deleted most of the game. Fortunately, this did not stop the developers from starting anew. In fact, this was a blessing in disguise, as the new implementation was much faster than the old implementation.

Contributed by ElectricMonk (16) on Nov 21, 2004.

This was one of the few games of it's time to be written mostly in C. Most games of the time on the Atari ST and Amiga were written in 100% machine-code.

Contributed by ElectricMonk (16) on Nov 21, 2004.

During the design phase, LEGO was used to build landscapes so that the game could be visualized before it was programmed.

Contributed by ElectricMonk (16) on Nov 21, 2004.

One of the few games produced during the first 15 years of the PC gaming industry that allowed modem or serial-cable gameplay across different platforms (ie the PC version could play a game over a modem with the Amiga version).

Contributed by Trixter Bronze Star Contributing Member (8865) on Dec 24, 1999.

 

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