87
MobyRank
100 point score based on reviews from various critics.
4.1
MobyScore
5 point score based on user ratings.

Trivia

It was #42 in FLUX Magazine's (Issue #4) Top 100 Video Games of All-Time.

Contributed by Big John WV (23371) on May 27, 2009.

Prince of Persia was alluded to in Episode 705 ("Escape from the Bronx") of the cult TV show Mystery Science Theater 3000. During an underground chase scene, Tom Servo quips: "It looks like Prince of Persia."

Contributed by PCGamer77 Bronze Star Contributing Member (3025) on Mar 14, 2009.

Also released for the Japanese computers NEC PC-9801 and Fujitsu FM Towns.

Contributed by Neville (462) on Jan 21, 2009.

Prince of Persia was named #84 overall among the “150 Best Games of All Time” by Computer Gaming World Magazine (15th Anniversary Issue--November 1996).

Contributed by PCGamer77 Bronze Star Contributing Member (3025) on May 02, 2008.

Prince of Persia was voted #9 in the "Top 25 Platformers of All Time" poll in Retro Gamer Magazine (Issue 37).

Contributed by PCGamer77 Bronze Star Contributing Member (3025) on Jul 18, 2007.

Contrary to the Prince of Persia 3D web site's listing, according to the Prince of Persia Unofficial Website, a Commodore 64 version never was released. There was a preview created that played the theme and showed some scenes but you never see the Prince. Neither they, nor I, know why there was never a C64 version.

Contributed by LepricahnsGold Bronze Star Contributing Member (42431) on Nov 15, 2006.

The North American Super NES release was censored --- a scene found in the Japanese version's introduction sequence showing the hero being tortured is missing from the US version. As a result, the music loses sync with what is happening on-screen.

Contributed by NewRisingSun (369) on Aug 16, 2006.

The technique use to animate the characters is called Rotoscoping. It was also used in one of Mechner's other games, Karateka.

Contributed by Mickey Gabel Bronze Star Contributing Member (347) on Mar 09, 2006.

The animations were modeled from live video. In particular, the Prince climbing onto a ledge was spliced from two different takes: Jordan's brother pulling himself up a ledge to his chest, and a reversed clip of his brother on top of the ledge climbing down.

Contributed by Sean Gugler (41) on Apr 23, 2005.

Price of Persia was ranked 43rd best game of all time in PC Gamers November 99 edition.

Contributed by William Shawn McDonie Bronze Star Contributing Member (1163) on Jan 29, 2001.

Today, several dozen artists and programmers are involved in the creation of a computer game. But in the 1980's, computer games were normally created almost entirely by one person. And for Prince of Persia that person was Jordan Mechner, a then 25 year old recent college grad. Jordan created the story, characters, and levels for Prince of Persia. He programmed the game and drew the graphics. And when Jordan needed help, he didn't go far from home. His dad composed the original music. And his brother served as the Motion Study actor for the Prince. Truly a labor of love, Prince of Persia took nearly 4 years to be completed.

Mechner scored gold in 1989 when Prince of Persia was released. Described by PC Review as "an ever-present in any compiled list of classic games of all time," it has sold nearly 2,000,000 copies and won numerous awards, including "Game of the Decade" from Generation 4/Canal+ in 1997. The game was published first on the Apple II platform, but soon made it to virtually all platforms in existance at the time including: DOS, Macintosh, Amiga, NES, SNES, GameBoy, Sega Genesis, Sega Mega Drive, Sega CD, Game Gear, Commodore 64, and FM Towns. It's popularity was not confined to just the United States. In all, the game has been published in the United States, Canada, England, Germany, France, Spain, Japan, Australia, New Zealand, China, Korea, and Israel.

-- excerpt taken from the official Prince of Persia 3D web site.

Contributed by IJan (1980) on Dec 05, 1999.

 

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