User review spotlight: Carmageddon (DOS). Released in 1997.

The Prophecy (DOS)

Published by
Developed by
Also For
100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

First person Goblins Afex Tween (164) 4.4 Stars4.4 Stars4.4 Stars4.4 Stars4.4 Stars

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Overall MobyScore (19 votes) 3.5

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Some people may not like this game because movement is restricted to just a few screens at a time until you have solved a particular puzzle - and this may involve a series of convoluted actions. Then, and only then, are you able to move on to the next screen. So if you can't solve it you are going to be very frustrated until you do. But, and it should be emphasised, there are often more things to do and more objects to manipulate in one Ween screen than you find in ten screens of many other games where you have complete liberty to wander around in search of things to try.
PC Games (Germany)
Als Fazit bleibt zu sagen, daß mit “Ween“ kein Super-Knüller auf dem Markt erschienen ist. Doch die zukunftsweisende Spielprogrammierung der Firma Coktel Vision hat sich auch hier wieder durchgesetzt. Denn solch bewegungsgerechte Animationen, wie wir sie bei diesem Spiel finden, lassen wohl den Weg zu einem neuen Standard erkennen.
PC Joker
So schön die gesamte Präsentation auch ist, so enttäuscht dürften Adventure-Profis von der Starrheit des Lösungswegs sein. Genau richtig ist diese Kombination dagegen für Neulinge im Genre, die an den Körnern, äh Rätseln wahrscheinlich ganz schön knabbern werden - trotz der Unsterblichkeit des Helden.
Power Play
Durch Ween geht der engagierte Abenteurer, wie das heiße Messer durch die Butter. Selten findet sich ein Rätsel, das die Aufmerksamkeit länger als ein paar Minuten in Anspruch nimmt. Das heißt für Indy 4 gestählte Adventure-Helden: Das Spiel beschränkt sich auf einen Nachmittag. Immerhin wird für das Auge eine gelungene Mixtur aus gezeichneten und digitalisierten Bildern geboten. Beide Varianten der Bilddarstellung sind gekonnt miteinander verbunden. Auch musikalisch braucht sich Ween nicht hinter den blauen Felsen zu verstecken: Schöne Digi-Effekte und eine abwechslungsreiche Hintergrundmusik prägen das ansprechende Gesamtbild.
Adventure Gamers
While Ween: The Prophecy is rather good at first (if you're into inventory puzzles, but if you aren't, you've probably already stopped reading anyway), it too quickly starts feeling obscure, tedious, and, well… plain unenjoyable. If you feel like playing it, I suggest you take your time with it, doing it little by little, waiting for the illumination that will allow you to progress to the next level. Using a walkthrough would be silly, since it's not really worth playing for anything other than its puzzles. If you manage to reach the end, you will probably not feel happy or content, but maybe a little proud of the achievement, which is better than nothing. And at least you'll have the FMV characters to remember.
Tap-Repeatedly/Four Fat Chicks
Some old games are forgotten through no fault of their own. Perhaps there no longer exists a working platform to play them on; maybe not one single person who purchased a copy was a preservationist; who knows? Other old games, though, have fallen into oblivion for good reason. The Prophecy falls into the latter category.