PSYCHO -- 5 minute walkthrough
(c) Christian Schmidt
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Caution: This game is extremely buggy. If you encounter any troubles, like the medicine not being in its place or not being useable on the curator, you'll have to restart.
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Porch: Open door
Foyer: Turn back
Entrance way: Dig in vase, search vase, take key
Foyer: Open middle door
Pantry: If there's a adversary in there, back out and enter again. Go to right wall, open dumbwaiter
Dumbwaiter: Go one up, take gun and ammo -- you can now destroy any enemy by pressing the fire key. Go two down. Leave.
Gardener's room: Go left
Basement: Dig coal, search coal, take key. Open door to the left, enter. View curator to learn about medicine.
Go back to Dumbwaiter, go up to 2nd floor. Enter far left door.
Master bedroom: Go to left wall, then down.
Closet: Search, take medicine.
Go back to dumbwaiter, then to basement.
Cell: Use medicine, receive combination
Go back to 2nd floor through dumbwaiter. Take chairs to 3rd floor. Open far right door.
Bedroom: Search cabinet, take pills. Eat pills. Do this again whenever your health indicator shows "Sleepy".
Go to 2nd floor. Enter far right door.
Bedroom & Bathroom: Shoot knife-wielding mother. If she isn't there, go to attic, then back to this room.
Go to 3rd floor, open door to left room, take chairs to attic.
Attic: Shoot the mother. You cannot destroy her unless you hit her before in the 2nd floor room.
The attic: Go to safe, use combination, take jewels.
Go back to front door. Escape.
If you want to bother collecting the clues, they can be found on these locations:
- Rocking chair on front porch
- Toaster with notepad in kitchen
- Bookshelf in library
- Medicine cabinet in 2nd floor bedroom & bathroom
- Crystal ball in 3rd floor seance room
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