Mature
ESRB Rating
Genre
Perspective
Non-Sport
89
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.

Description

An enemy with the codename ''Quake'', which is believed to come from another dimension, is using teleporter gates to invade Earth. The player takes the role of a nameless soldier who arrives at his base only to find out Quake has overrun it and killed everyone. Somewhere in the base there must be a teleporter to Quake's realm. The mission is clear: take the fight to the enemy, overcoming countless hordes of monsters, and exact revenge.

id Software's followup to Doom and Doom II, "Quake" is a first-person shooter. Its main technological innovation is the use of a true 3D engine - the levels themselves as well as the enemies are polygonal. This not only allows for more natural level designs and character animations, but also for more realistic lighting and the inclusion of simulated physics that have an effect on gameplay: grenades can bounce off walls and around corners, for example.

In single-player mode, gameplay consists mainly of proceeding through the levels (spread over four distinct episodes) in search of an exit, killing everything that moves. Interaction with the game world is reduced to a minimum: since there is no use key, buttons are pressed by running into or shooting at them. As in id's earlier games, many secrets are waiting to be discovered, including a few hidden levels.

Unlike Doom's rather straightforward design that couples futuristic environments with demonic imagery, the theme of Quake's levels, enemies and weapons is not so easily pinpointed. While each episode begins in a futuristic military base (with a technological 'slipgate' as the level exit), later levels take place in environments inspired by medieval fantasy and gothic horror (castles, dungeons and caverns) and the player passes through magical portals to advance. In a departure from Doom's colorful environments, all Quake levels are dominated by earth colors.

The enemies conform to the mishmash of designs: there are human opponents armed with shotguns and energy weapons in the early levels, while the later levels include medieval knights, ghosts, zombies, ogres (armed with grenade launchers and chainsaws) and some more unearthly beasts. The player's weapons, while relatively modern, all have a low-tech feel. Besides a (bloodstained) axe, there are shotguns, nailguns, rocket and grenade launchers and the Thunderbolt, which discharges electrical energy.

Quake was one of the first games playable natively over the Internet in addition to LANs. The single-player levels can be played cooperatively, but the game is most famous for its deathmatch mode. One-on-one duels, team play and free-for-all competition are possible. The emphasis is on fast reaction and skillful maneuvering through the levels. All of the single-player maps can be used as arenas, but the game also comes with six maps especially designed for deathmatch.

Alternate Titles

  • "雷神之锤" -- Chinese title (simplified)
  • "Quake Mobile" -- Wireless title
  • "Quake 64" -- Nintendo 64 title

Part of the Following Groups


Merchant Title Platform Price  
Amazon
QUAKE DOS $1.97  
ebay.com
Quake    
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User Reviews

The next step in the FPS evolutionary process Silverblade (1430) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars
It's not a Doom-killer, but its QUAKE Steve . (129) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars
A gritty, mud-hued shooter with terrifying monsters Chris Wright (92) 5 Stars5 Stars5 Stars5 Stars5 Stars
The FPS proliferation begins... Narf! (130) unrated
3D engine for sale! 3D engine for sale! (oh yeah, there's a game here too) Maw (827) 2 Stars2 Stars2 Stars2 Stars2 Stars
Not quite what it was supposed to be Late (95) 3.4 Stars3.4 Stars3.4 Stars3.4 Stars3.4 Stars
Great engine!! Great multiplayer code!!... Game? What game??? Zovni (9138) 3 Stars3 Stars3 Stars3 Stars3 Stars
Best deathmatch, hands down D Michael Bronze Star Contributing Member (221) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars
I'm Quaking In My Boots... MasterMegid (864) 4.2 Stars4.2 Stars4.2 Stars4.2 Stars4.2 Stars
Awesome atmosphere. PimPamPet (56) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars

The Press Says

Netjak Mar 12, 2002 10 out of 10 100
High Score Aug, 1996 5 out of 5 100
PC Player (Germany) Aug, 1996 5 Stars5 Stars5 Stars5 Stars5 Stars 100
PC Games Oct, 1996 A 100
GameSpot Jun 22, 1996 9.3 out of 10 93
PC Games (Germany) Aug, 1996 92 out of 100 92
Just Games Retro Apr 18, 2009 87 out of 100 87
Entertainment Weekly Aug 23, 1996 B+ 83
Electric Games 1996 79 out of 100 79
Coming Soon Magazine Oct, 1996 68 out of 100 68

Forums

Topic # Posts Last Post
What music? 12 x0n1c64 (14)
Jun 12, 2008

Trivia

Quake was preceded by Qtest1, a tech demo which was released in February 1996. It consisted of three small, monster-free levels which illustrated the game's engine. Of particular note was Test3, which became the basis for the second level of Quake's first episode (of the other levels, Test2 seemed to be a very, very early incarnation of 'Ziggurat Vertigo', the infamous low-gravity secret level). The engine was almost fully complete, although wall-mounted torches were still sprite-based.

Although the test had no game - rather like the original Doom 'alpha releases' - multiplayer support was, fortunately, included. The infamous 'rocket jump' was discovered quite quickly, as Qtest included both rocket and grenade launchers.

"Chris (bigbang@seanet.com)" eventually discovered that monsters were included in the game's source code, and a patch released in June 1996 allowed players to experience early versions of Quake's beasties.

Almost incidentally, Quake introduced the now-standard concept of a FPS 'console', and popularised 'mouselook' as *the* absolute standard control interface.

Although the specifications required a Pentium, Quake ran acceptably well on a 486 DX4/100 and, at a push, the faster 486es. Along with 'Magic Carpet' it was however the game that most established the Pentium as a must-have processor.


This entry was contributed by chirinea (24653), Kartanym Bronze Star Contributing Member (9909), Kabushi (48700), robotriot Bronze Star Contributing Member (6380), The cranky hermit (411), Ace of Sevens (4291) and quizzley7 (21320)
 

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