User review spotlight: Carmageddon (DOS). Released in 1997.

Quake (DOS)

Mature
ESRB Rating
Genre
Perspective
Theme
90
MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.

User Reviews

Tech demo אולג 小奥 (171665) 3 Stars3 Stars3 Stars3 Stars3 Stars
3D engine for sale! 3D engine for sale! (oh yeah, there's a game here too) Maw (845) 2 Stars2 Stars2 Stars2 Stars2 Stars
Great engine!! Great multiplayer code!!... Game? What game??? Zovni (9350) 3 Stars3 Stars3 Stars3 Stars3 Stars
Not quite what it was supposed to be Late (98) 3.4 Stars3.4 Stars3.4 Stars3.4 Stars3.4 Stars
It's not a Doom-killer, but its QUAKE Medicine Man (367) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars
Best deathmatch, hands down D Michael (221) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars
A gritty, mud-hued shooter with terrifying monsters Chris Wright (99) 5 Stars5 Stars5 Stars5 Stars5 Stars
Couldn't live up to the enormous hype. PCGamer77 (3026) 2.8 Stars2.8 Stars2.8 Stars2.8 Stars2.8 Stars
Awesome atmosphere. PimPamPet (89) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars
It's okay...but overrated... Mr. Me (36) 2.4 Stars2.4 Stars2.4 Stars2.4 Stars2.4 Stars

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.3
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 3.9
Overall MobyScore (214 votes) 4.0


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Computer Gaming World (CGW)
Although it's not perfect, QUAKE excels at pure pulse-pounding action, and is more fun than I've ever had on a computer. It's the most immersive “visceral reality” experience out now. I'm not alone in thinking this: The overwhelming majority of my friends quickly succumbed to QUAKE's addictiveness, particularly after trying DeathMatch and mouselook. The fast-growing pool of playmates, servers and add-ons will ensure that QUAKE stays at the top of my playlist, and the playlists of thousands of other gamers, for a long time.
100
Electric Playground
There is so much more that I could say about this game/engine. Each add-on deserves its own review and because of that fact we will likely be making some sort of special Quake section for EP (probably as a feature). The official packs will certainly get complete EP reviews. In the meantime, if you were like me and you'd dismissed Quake early on, I strongly recommend another look and a few downloads. Quake is like a fine wine and now that it has aged for a better taste, its time to get drunk on it.
100
PC Player (Germany)
Ich mag 3D-Actionspiele, und ich liebe Spiele mit Atmosphäre. Beides vereint Quake in sich, und es bringt obendrein einen Heidenspaß. Spielerisch hat sich zwar gegenüber der Erstlings-Software Doom von id nicht sehr viel geändert. Jeder, der knallharte Action bevorzugt, wird bei Quake jedoch bestens bedient.
100
Netjak
I truly wish everyone could have had the same experience that I had with the game, and how it really did change my life. I played this game more than any game past or present. Many newbies might call me 86 and outdated, but so be it. Just remember youngin's, when you play your fancy new FPS, you would never have it without the birth of Quake.
100
PC Games
If Quake were a painting, it would be the Mona Lisa. If it were a car, it would be a Rolls-Royce. Or, to put it in the terms of modern parlance, Quake rocks!
100
High Score
Helt enkelt ett lysande spel som sätter nya standard i Doom-genren. Doom-genren måste nog döpas om till Quake-genren istället.
95
Good Game
Yeah, it was an LAN staple. In those days, you didn’t go to a LAN without quake on your PC. And if you didn’t have a decent video card, you were shunned and shamed for not being able to play the game in it’s finest form, openGL.
95
Good Game
There were lots of custom maps, and mods for Quake too including Team Fortress...Quake also popularized speed runs and bunny hopping, and much much more. It’s a landmark game, and a 9.5/10 from me.
95
PC Player (Denmark)
Som de kloge hoveder siger: Quake er voldsomt! Quaker er godt for dig! Quake er overalt! Quake er for evigt! Til døden os skiller - Amen!
93
GameSpot
Much more could be said of Quake, but I'll leave the rest for you to discover. The hype surounding this game has been almost unbearable, but in the end, Quake deserves every bit of advance - and until now, unverifiable - praise it has received. If you're into action games, and even if you're not, you should be playing Quake right now - it's as good as PC gaming gets.
92
PC Games (Germany)
Lange Zeit hatte man den Eindruck, daß sich id Software mit Quake nicht so recht auf den Markt traute, weil die Konkurrenz in diesem Marktsegment überraschend groß geworden ist. Pustekuchen! Die 3D-Profis aus Texas haben sich von allen Unkenrufen nicht beeindrucken lassen, sondern im stillen Kämmerlein weiter an Quake gefeilt. Und das Resultat kann sich sehen lassen: die hohe Spielbarkeit, das faszinierende Leveldesign, das selbst im 25. Level noch nicht langweilig wird, und die kaum in Worte zu kleidende Atmospähre machen Quake zu einem außergewöhnlichen Spiel. Nur die übertriebene Art der Gewaltdarstellung ist für schwache Gemüter sicherlich abstoßend.
90
HonestGamers
But you know what? Despite the anticlimax, I did feel like a hero - both as an eight-year-old, and just recently. I’d defeated a full, lengthy first-person shooter, bringing down the evil empire of Shub-Niggurath, and I damn well deserved to feel a bit of pride. So that eight-year-old went on to play more games, more challenging ones, games of different colours and flavours. Quake wasn’t just a fantastic game: it was the single experience that made me realise how awesome the medium could be.
90
Jeuxvideo.com
Premier veritable FPS tridimensionnel, Quake est une perle. Transposant les bases de ses célèbres aînés dans un monde tout en relief, id Software frappe encore un grand coup. Le soft arrive à combiner son statut historique à un plaisir de jouer toujours d'actualité. Car s'il a assez mal vieilli techniquement, il n'en reste pas moins un jeu de tir à la première personne tout à fait acceptable aujourd'hui. Ce succès réside non seulement dans une atmosphère accablante mais aussi dans des mécanismes de jeu bien rodés. Bouleversant les codes de l'époque, Quake a permis le décollage du genre tel que nous le connaissons actuellement. Comme Doom et Wolfenstein 3D en leur temps, Quake a su innover pour nous proposer une expérience vidéoludique inoubliable.
83
Génération 4
Wolf 3D, Doom, Heretic... en matière de jeux de combat en 3D subjective, Id Software n'aligne que des hits avec, à chaque fois, un plus technique ou ludique appréciable. Avec Quake, le premier jeu entièrement en 3D temps réel. Id prolonge la légende !
83
Entertainment Weekly
First, the game's graphics have more depth: Its dank corridors, twisty labyrinths, and shaky bridges over lethal rivers of flame give you the uncanny feeling of being trapped in a textured, sharp-cornered nightmare, rather than in the flattened-out hallucinations of Doom and Wolfenstein 3D. Second, the under-your-skin sound effects and ambient music on the $50 disc were composed by Nine Inch Nails' Trent Reznor, who's been known to ponder a few issues concerning sex, violence, and gruesome death. And third, on a simple cost-per-kill basis, Quake is the most cathartic experience you can legally have within the confines of your own home, as you blow away vicious dogs, brutish ogres, and armed-to-the-teeth enemy infantrymen (although, unlike Doom, you can't paste your spouse's face onto a demon's body). It may not be healthy — heck, it may not even be normal — but it is a lot of fun.
81
Power Play
So richtig in Schwung kommt „Quake“ erst in der Vollversion, und da vor allem ab der vierten Episode – deren Räumlichkeiten sind mit das Prächtigste, was es an virtuellen Gemächern zu erkunden gibt. Die massive Häufung von Gags in der dritten Welt empfinde ich eher als nervig, die meisten Ideen sind zwar gut, wären über das Spiel verteilt aber besser gewesen. Auch andere Einwände bleiben bestehen: So genial „Quake“ im Multiplayer-Modus ist, selbst die neuen Episoden können mich im Solospiel nicht ganz überzeugen. Neben den leicht überzogenen Hardwareanforderungen vor allem, weil die „Quake“-Welt zwar beeindruckend schön aussieht, aber wenig zugänglich ist: Man kann nicht genug darin anstellen, das Ganze wirkt wie eine statische, fast schon sterile Veranstaltung.
80
Just Games Retro
Quake's great fun and the forefather of modern 3D shooters. At the time, it maintained enough FPS conventions to be familiar, but also showed off its new effects well enough to herald the start of a new era. Looking back at it, there's still enjoyment to be had, but the lack of a story or absolutely breathtaking levels leaves just the standard "shoot everything that moves" gameplay that's little different and less advanced than today's shooters. Its step backward in color and level detail also gave "2.5-D" games like Duke 3D a brief chance to hold on, but the 3D revolution was coming, and Quake certainly deserved to lead the way.
79
Electric Games
This is a good game, but not great. As far as the Quake/Duke Nukem 3D argument goes, put me down for Duke. When it comes right down to it, Duke was just more fun. The levels looked like something, some of them even recognizable somethings. The weapons were more innovative and there were offensive items as well. But I'm not reviewing Duke in this space. Bottom Line: GREAT game engine and soundtrack. Almost everything else is not quite up to the task. If you're a fan of this type of game, buy it, you'll like it. If you have to make a choice between Quake and Duke, go for Duke.
75
Shooterplanet
Wer einmal einen anderen Shooter erleben möchte, sollte sich Quake 1 zulegen. Auch wenn 2005 Quake 4 kommt, Quake 1 bietet einige Vorteile zum Beispiel gegenüber Quake 2 (Quake 4 basiert storymäßig auf Quake 2). - einziges Quake, das im Mittelalter spielt - mehr und bessere Fallen als in Quake 2 - mehr Rätsel (Schalter finden) als in Quake 2 - mit Tenebrae bessere Grafik als Quake 2 (und Quake 3: Arena) - bessere Grafik als viele Games dieser Zeit - stammt von id-Software (Quake 4 kommt von Raven Software). Quake 1 muss sich auch heute - 8 Jahre nach dem Release - nicht verstecken. Und im Gegensatz zu anderen Games dieser Zeit läuft es unter Windows XP.
68
Coming Soon Magazine
ID certainly has come a long way from the good ole' Commander Keen days. Every product that they produce always seems to be a big step ahead of their previous releases. I'm sure that many people have heard of Castle Wolfenstein 3D, but I don't think that many people have played it. Essentially it was a much cruder version of Doom. It was one of the first games that offered high speed, real 3D like movement. They borrowed the plot from the original Castle Wolfenstein game (for the Apple IIe) and pumped up the action. All you had to do was kill everything, get ammo and get out. It was simple, but effective.