Game start (all screenshots made with GLQuake 0.95 on Geforce2 MX)
Ingame console - not only for cheats, but mainly for changing the config quickly
The episode selection hall - each doorway stands for one game episode
The beginning of episode 1
Some ammo in the first secret room
One of the rare outdoor places - the game engine wasn't made for large outdoor levels so they didn't include any.
Some enemy scum approaching
Ahh, the quad damage :) Let's kick ass!
Push the button to the right to get the bridge
A grunt close and personal
Level intermission screen with stats
An ogre ... we better be careful
A bridge ... on the other side, there's someone getting angry :/
This guard must be either retarded, deaf or both - he doesn't notice me until he's dead :)
Again, a bridge is missing, and this one is critical as we need the key
Some knights want to kill me... well, they try at least.
Fighting an ogre - he throws grenades which can be pretty deadly
Well... this door doesn't look too inviting... wonder what's behind it?
The door's open - but where, oh where is the enemy?
Knights... behind them, the exit... let's make it quick
Oh nice, a grenade launcher!
And here, we have a bunch of zombies... which can only be killed by a - yes, explosive, so we need to use our new grenade launcher on them
Large hall with nice architecture...
... and, unfortunately, some ghosts.
The Quake engine has support for many 'tweaked' VGA resolutions, like 360x480 seen here.