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SummaryA fun "light" RPG that will take you an afternoon or two to beat.
The GoodLike most of the adventure games that Sierra made during the time period of 1991-1992, it shares the same sort of graphical style that can be found in RH: Conquests of the Longbow and King's Quest V. Since those games (and this one, as a matter of fact) have a very classic and distinct look, it sort of rubs off here as well and gives the setting of Spielburg Valley a distinctly fairy tale look that is sort of absent from the rest of the series. This is probably a good thing, as I can’t imagine the same look working in QfG 2 and 3. It works here though.
The BadIt's REALLY short. It took me only a few short hours to complete the game. And I got close to the maximum score (492 pts.) as well. Other than that, I can't really complain.
Well, I could mention that the puzzles are a bit easy and that choosing your class doesn't really affect the plot or what you can do in the game. I played as a Thief/Magic User and I was able to accomplish just about everything that both classes can do in the game with only a minimal amount of fuss. And, as I stated earlier, I wish that there were two separate panels in combat (one focused on conventional combat and one for spell casting), instead of having to switch between the two.
But I shan't hold these problems against the game, as it's far too enjoyable to do so.