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SummaryNot the best platformer around
The GoodThere is no real plot to Rastan. You just have to get through all five rounds, slaying beasts that include bats, dragons, valkyries, piranhas, demons, serpents, sorceresses, and heaps more along the way. Each round consists of two sections. One section takes place outdoors and has you making your way through mountains, forests, and clearings. The other takes place indoors and has you venture through caves, castles, and caverns. At the end of each round, you have to defeat a boss. Rather than using your default weapon, a sword, you can also pick up weapons along the way including an axe, fire sword, and ball and chain.
More often than not, when you slay these beasts, they might either leave a jewel behind allowing you to gain extra points, or leave something else like shield, armature (aka: armor), gold sheep, ring, and several other items. Be aware that there are other hazards you must avoid such as fire, water, spikes, waterfalls, and even mud. Touching these things by accident will make you lose a life.
You also have an enemy meter, which depletes whenever you touch an enemy or when the enemy throws something like knives or fireballs. However, if you manage to find medicine along the way, the energy meter is restored to full. If you pick up poison also by accident, you’ll lose energy. Timing is important in some levels. For example, in Round 2 and 3, you have to make your way across water by jumping on concrete blocks before they sink.
The BadThis is not one of the best platformers I played so far. There is no storylines between the rounds like many true platformers have, and the bosses are always the larger version of a beast you meet in every round.
It would have been nice if the game said something different. Finally, there is not much music in the game, only a couple of tunes here and there that serve both indoor and outdoor scenes, plus the music you’ll hear when you watch the ending.