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||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Overall MobyScore (1 vote)
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The Games Machine (UK)
Red Lightning is probably one of the best presented wargames SSl have produced. I found it a pleasure to use. No obscure, multi-layered menus here. While detail is good, some of the basic research is weak. For example, SSI advocate that the F-117 should perform strike missions. It is designed, solely, for reconnaissance missions, it has about as much strike capability as my big toe. However, even with the odd wrinkle Red Lightning is a quality product.
Computer Gaming World (CGW)
World War III in Central Europe. The game
has some interesting concepts (e.g. forward
deployment of subordinate units albeit at a
cost of added fatigue), but the user-friendliness/
clumsiness of inputs is so awkward as to
make the product a tedious chore rather than
an interesting or enlightening experience.